This is a very good idea, keeps every thing being sent in the same virtual spaces.Naram wrote: I think you should always have a reverb in a return track.
Reverb Tailing
I found the rack idea best having 2 reverbs in 1 effects rack. The tail from the first chain carries on nicely even when the 2nd chain is in use.
Casio keyboard with 48k ZX Spectrum, a couple of tambourines and a triangle.
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Trigitaliz
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[quote="It´s a shame you can´t tell live to trigger the reverb automatically when the volume of the source sound drops down to a certain level. Or even better, scaling the reverb according to the volume of the source sound.
I´ll post this video of fruity loops once again, where the guy does just that:
http://youtube.com/watch?v=lBNveKGyI24
I thought maybe with a flipped gate you could trigger the sound when dropping below a treshold, and then you would simply arm two similar tracks with the source sound, one with a gate and the other with a flipped gate and behind it the reverb. Then you would play the sound on the 2 tracks simultaniously, and once the volume drops under the threshold, the track without reverb would silence and the other would play the reverb.
Unfortunatly, this doesn´t work, because the gate effect in the flipped mode lets all sounds pass through that are under the treshold, even when the threshold is beeing surpassed by the total volume. The flip mode never totally mutes a sound, unlike the normal mode.
This leads me to a question: How does the gate effect filter the loud and the silent parts of a sound? Isn´t the volume the result of the all the sounds within a sound together?[/quote]
you can do dat.... with a gate + reverb on a send track
I´ll post this video of fruity loops once again, where the guy does just that:
http://youtube.com/watch?v=lBNveKGyI24
I thought maybe with a flipped gate you could trigger the sound when dropping below a treshold, and then you would simply arm two similar tracks with the source sound, one with a gate and the other with a flipped gate and behind it the reverb. Then you would play the sound on the 2 tracks simultaniously, and once the volume drops under the threshold, the track without reverb would silence and the other would play the reverb.
Unfortunatly, this doesn´t work, because the gate effect in the flipped mode lets all sounds pass through that are under the treshold, even when the threshold is beeing surpassed by the total volume. The flip mode never totally mutes a sound, unlike the normal mode.
This leads me to a question: How does the gate effect filter the loud and the silent parts of a sound? Isn´t the volume the result of the all the sounds within a sound together?[/quote]
you can do dat.... with a gate + reverb on a send track
Core 2 duo 2.66 2 g ram running ableton 7 emu 0404 axiom 49.
latency 5 ms
Hp laptop core 2 duo 1.8
Vci 100 + stanton finalscratch
Traktor 3.3.1
1 ms latency.
www.trigitaliz.com
latency 5 ms
Hp laptop core 2 duo 1.8
Vci 100 + stanton finalscratch
Traktor 3.3.1
1 ms latency.
www.trigitaliz.com