The glitchy drum sounds of Justice, Sebastian, Teenage Bad

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towens
Posts: 23
Joined: Sat Jun 18, 2005 11:40 pm

The glitchy drum sounds of Justice, Sebastian, Teenage Bad

Post by towens » Mon Jun 30, 2008 4:35 pm

Just wondering if anyone has some useful info on how to get those "glitchy" drum sounds that i am hearing on alot of ed banger stuff. I realize there is alot of creative use of sidechain compression and gating but I am just hoping some others could give some insightful input. Alot of the Justice stuff almost sound like some type of crossfading technique or something.

friend_kami
Posts: 2255
Joined: Mon May 29, 2006 10:10 pm

Re: The glitchy drum sounds of Justice, Sebastian, Teenage Bad

Post by friend_kami » Mon Jun 30, 2008 7:21 pm

towens wrote:Just wondering if anyone has some useful info on how to get those "glitchy" drum sounds that i am hearing on alot of ed banger stuff. I realize there is alot of creative use of sidechain compression and gating but I am just hoping some others could give some insightful input. Alot of the Justice stuff almost sound like some type of crossfading technique or something.
thats not glitchy, its just cut up.
search the forums, theres a ton of threads about people who wants to sound ed banger (not that i understand why, but whatever).

jez3122
Posts: 534
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Location: Lincs,England

Post by jez3122 » Mon Jun 30, 2008 7:52 pm

Micro-sampling
Live 7.0.16, core 2 Quad 2.66ghz 4 gb ram,ESI U46SE,Vestax VCM-600, M-Audio Axiom 25,
evolution249c,Maudio Xpression pro, various guitars,Akai mpd16, NI intact,YamahaMSP3's,zoom323, a Ukulele and a Crate of Stella.

towens
Posts: 23
Joined: Sat Jun 18, 2005 11:40 pm

ok

Post by towens » Mon Jun 30, 2008 9:15 pm

I understand that this sound would be more considered a "cut up" or microsampled technique. I'm not neccessarily trying to mimic Justice or Ed Banger stuff ... just trying to figure out techniques for creating this drum sound. I hear some bit crushing, distortion, reverses, micro edits, compression, and white noise layers under drum hits. I really just can"t figure out the drastic slicing and dicing sound which sounds like it could be automted crossfades or something. I'm just looking for some useful insight.... I've searched this forum and others over and have discovered a great deal of intuitive tips and tricks but this sound is still something that i am struggling to create with my drums.

kraze
Posts: 212
Joined: Wed Jan 16, 2008 2:05 pm

Post by kraze » Tue Jul 01, 2008 12:08 am

This is where live shines. Set markers, zoom in and go nuts. command/ctrl+e, command/ctrl+d, rev and the transpose wheel WILL be your best friends. It might sound obvious, but once you get into the small parts you'll realize how easy it really is.

Vary between individual sounds, bounced parts or even full bounces.

condra
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Location: Dublin

Post by condra » Tue Jul 01, 2008 4:13 am

Yeah lots of bouncng and heavy compression appearantly. And a shitload of talent, unfortunatly. :lol:

towens
Posts: 23
Joined: Sat Jun 18, 2005 11:40 pm

???

Post by towens » Tue Jul 01, 2008 4:07 pm

Anyone else care to comment or share any ideas? Could this possibly be done with "follow actions" and clips set to 1/8th note intervals?

kraze
Posts: 212
Joined: Wed Jan 16, 2008 2:05 pm

Post by kraze » Tue Jul 01, 2008 4:28 pm

Chop, edit, resample, move, transpose, reverse, that's all there is to it and if you're not achieving desired results you just need to keep doing it.

If you don't want to spend alot of time really getting down to the core you can use plugins, bounce down a few minutes of a loop, insert it into the project and splice in parts from the bounce into the mix.

Great plug-ins for stuttering/retriggering is supatrigga, livecut and instajungle. However, you also seem to be looking at some filter-techniques. Load up a sequencing filter (audiodamage, camelspace etc), automate alot of parameters, bounce down and splice in the parts later.

And when it comes to compression, it's obviously paralell compression, i know alot of newer "electro house" or whatever artists use more than one extra track too.

Sure, layering is vital, but something alot of producers these days work with is using 4-5 snares that has the same kind of body and alternate between them. It might sound obivous but it is not supposed to actually be hearable in the mix, it's just supposed to add movement and humanisation to the beat. I love the energy using 15 snares (3 laters, 5 alternating) adds to a groove.

towens
Posts: 23
Joined: Sat Jun 18, 2005 11:40 pm

Post by towens » Tue Jul 01, 2008 5:12 pm

kraze wrote:Chop, edit, resample, move, transpose, reverse, that's all there is to it and if you're not achieving desired results you just need to keep doing it.

If you don't want to spend alot of time really getting down to the core you can use plugins, bounce down a few minutes of a loop, insert it into the project and splice in parts from the bounce into the mix.

Great plug-ins for stuttering/retriggering is supatrigga, livecut and instajungle. However, you also seem to be looking at some filter-techniques. Load up a sequencing filter (audiodamage, camelspace etc), automate alot of parameters, bounce down and splice in the parts later.

And when it comes to compression, it's obviously paralell compression, i know alot of newer "electro house" or whatever artists use more than one extra track too.

Sure, layering is vital, but something alot of producers these days work with is using 4-5 snares that has the same kind of body and alternate between them. It might sound obivous but it is not supposed to actually be hearable in the mix, it's just supposed to add movement and humanisation to the beat. I love the energy using 15 snares (3 laters, 5 alternating) adds to a groove.

Thanks a bunch for the input!!! Much appreciated. I'm fairly profficient at warping, chopping and processing audio. I also own a ton of plugs (suppatrgga, liveslice, audio mulch, and dblue Glitch) I guess i just need to spend more time at it. I think it also might be a matter of using different triggers than just the a kick for sidechain compression. I still feel like i hear drastic and quick crossfades in some of the Justice and Teenage Bad Girl stuff... sort of like Akufen. Thanks again for sharing some knowlege and helpful tips.

towens
Posts: 23
Joined: Sat Jun 18, 2005 11:40 pm

Post by towens » Tue Jul 01, 2008 5:12 pm

8)

towens
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Post by towens » Thu Jul 03, 2008 4:00 am

....any other suggestions....anyone????

evitan
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Post by evitan » Thu Jul 03, 2008 11:42 am

Effectrix by Sugar Bytes. It's perfect for mangeling beats.

Kozak
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Location: Groningen, The Netherlands

Post by Kozak » Thu Jul 03, 2008 5:21 pm

What is parallel compression? I've never heard of that!
Ableton Live 7.0.2 / Keyboard / Mouse

towens
Posts: 23
Joined: Sat Jun 18, 2005 11:40 pm

Post by towens » Thu Jul 03, 2008 5:37 pm

Parallel Compression is just duplicating and audio track or bussing it to another track....then applying some extreme amounts of compression on the duplicated signal...then u can blend the heavily effected signal with the original. It will add some bite to drums and synths without smearing the original transients.

okeedokee
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Post by okeedokee » Sun Jul 06, 2008 10:46 am

i love that sound too. a good midi controller is useful - keyboard or pads or whatever, so you can chop it all up live and not have to sit and program it all. this makes it much more rock n roll sounding. i export little processed pieces of loops into an mpc and get crazy on it. the sound is rich and the sequences come out with a kind of naturalism.
word.
okeedokee

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