I know what your sayin. You can get some kick ass out by doing shit that some people on this forum would hang you forSuperchibisan wrote:also, contrary to everybody else. use compression! its fun, makes stuff go boom.
got a bassline with not 1, not 2, but 3 compressors on it, freaking thing is HUGE
Reveal your dirty production secrets...
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funky shit
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I wouldn't hang you'll...
I just have a different take on it. See I think, so many people overuse things like, compression, that I hardly use any.
I use quite a bit of verb, but imho, that is overused as well.
Finally, be careful with eq. 1 cut, is worth 1000 boosts....
-- Mates..
I just have a different take on it. See I think, so many people overuse things like, compression, that I hardly use any.
I use quite a bit of verb, but imho, that is overused as well.
Finally, be careful with eq. 1 cut, is worth 1000 boosts....
-- Mates..
too many lasers...
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funky shit
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knotkranky
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Aequitas123
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funky shit wrote:Yeah theres nothing worse than a track that sounds toooooo compressed.
TBH i know jack shit about how to proper EQ, limit, compress etc.
I just know some tricks which give my tracks more beef![]()
Would love to know all this madness tho.
Compression like anything is best used, when you know what your doing with it.
As for EQing and all that stuff, its just one of those things that when you do it long enough it will click. i know it sounds so played out to say this, but really its just turning the knobs until you like what you hear. I never solo tracks I want to EQ tho, normally I will leave it sitting right in the mix and EQ it to get the sound in the ballpark for what i need. Then when I'm ready I'll solo it only if there is some really really fine tuning I need to make.
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MBP, Live Suite, and lots of nice analogue gear.
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funky shit
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Oh.. ive got one.
I remember half learning it ages ago lol.
Ever get to tweakin your mix, and on the bass line, a certain note has sort of, more bass than the others. You can use one of these...
http://www.podcomplex.com/images/podcom ... -chart.gif
..to find which frequency that note lies under and then tweak that certain frequency till your hearts content.
I remember half learning it ages ago lol.
Ever get to tweakin your mix, and on the bass line, a certain note has sort of, more bass than the others. You can use one of these...
http://www.podcomplex.com/images/podcom ... -chart.gif
..to find which frequency that note lies under and then tweak that certain frequency till your hearts content.
My best trick is to actually stop adding. Lots of times you'll see songs with 30+ tracks. I usually stop below 10. Then I prune it out ( usually by manually muting/unmuting) and then I dub it out ... a LOT.
When that's done I *might* go over the recorded arrangement and "delete time" a few places.
I don't "mix" a track. That happens during the composition phase, and is part of the sound design.
And I work with a full mastering rig already set up and enabled. Yes I fucking do, whatcha gonna do about it?
When that's done I *might* go over the recorded arrangement and "delete time" a few places.
I don't "mix" a track. That happens during the composition phase, and is part of the sound design.
And I work with a full mastering rig already set up and enabled. Yes I fucking do, whatcha gonna do about it?
its a great way to spend your time while your waiting for your tune to render.lunabass wrote:i was told this dirty little secret from another producer friend of mine...
dont spend all of your time on the ableton forum
Altho, I have found in the past that this works just as wel......

roach- the other white meat

http://www.themenacetosobriety.com/blog/
MBP, Live Suite, and lots of nice analogue gear.

http://www.themenacetosobriety.com/blog/
MBP, Live Suite, and lots of nice analogue gear.
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Grappadura
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Same here. Its often much more valuable to figure out a track that can be deleted than to find yet another melody that could fit in.Machinate wrote:My best trick is to actually stop adding.
Also, its good to really learn how to edit the arrangement effectively. Know all arrangement shortcuts and practice to use them. Do things like manual delays for example, and youve got much more flexibility and precision.
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Johnisfaster
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1)cut the low end off of anything that isn't a kick or a bass instrument. even things like high hats and pads have low end that you're not really hearing much and don't need in the least but it's taking up space in the mix. the mix is kinda like a bucket, you can only put so much stuff in it. so chop off anything you don't need.
2)high pass your reverbs and delays can be good too.
3)stop trying to get your kicks to sound bigger, you can waste days on that shit, a simple pitch mod on a sine wave is good enough. start making a song not the "biggest kick in the world that totally blows your mind"
4)stop compressing your music so f*ing much!
2)high pass your reverbs and delays can be good too.
3)stop trying to get your kicks to sound bigger, you can waste days on that shit, a simple pitch mod on a sine wave is good enough. start making a song not the "biggest kick in the world that totally blows your mind"
4)stop compressing your music so f*ing much!
It was as if someone shook up a 6 foot can of blood soda and suddenly popped the top.
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Grappadura
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If its a main instrument, dont cut out all frequencies radically, its better to make soft manipulations. Mostly a gentle approach is better for the overall sound, but with some sounds its better cut them radically.Johnisfaster wrote:1)cut the low end off of anything that isn't a kick or a bass instrument. even things like high hats and pads have low end that you're not really hearing much and don't need in the least but it's taking up space in the mix. the mix is kinda like a bucket, you can only put so much stuff in it. so chop off anything you don't need.
2)high pass your reverbs and delays can be good too.
3)stop trying to get your kicks to sound bigger, you can waste days on that shit, a simple pitch mod on a sine wave is good enough. start making a song not the "biggest kick in the world that totally blows your mind"
4)stop compressing your music so f*ing much!
+1 on the kick drum pitch modulation. Also, a huge eq boost in the 2000-5000 hz helps the kick a lot, while the 200-300 hz area should be diminished.
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leedsquietman
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Don't try to boost EQ frequencies that are not there. Good example, most miked electric guitar recordings (and ESPECIALLY DI'ed electric guitar into an audio interface) tend to die at around 8 Khz. You read a book about 'adding sparklies and air' you think 'cool, I need to add some air to my guitar' and you go and throw a whole bunch of 15 Khz on there.
Only problem. There is almost nothing above 8 Khz and like nothing at all above 11 Khz on the guitar audio, so all you are in fact doing is adding high frequency noise into your mix.
Use spectrum analysis tools frequently to avoid these scenarios !!
It would, in fact, be better in the above scenario, to filter out frequencies above 12 Khz or so and leave them for that for stuff which benefits, i.e. cymbals, vocals (if recorded well with a good mic, a small boost of air often helps, or at least brings the vocal upfront), and real (not vst) pianos etc.
Only problem. There is almost nothing above 8 Khz and like nothing at all above 11 Khz on the guitar audio, so all you are in fact doing is adding high frequency noise into your mix.
Use spectrum analysis tools frequently to avoid these scenarios !!
It would, in fact, be better in the above scenario, to filter out frequencies above 12 Khz or so and leave them for that for stuff which benefits, i.e. cymbals, vocals (if recorded well with a good mic, a small boost of air often helps, or at least brings the vocal upfront), and real (not vst) pianos etc.
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