launching track on time...

Share your favorite Ableton Live tips, tricks, and techniques.
Post Reply
mlason
Posts: 5
Joined: Sat Nov 06, 2004 6:22 pm

launching track on time...

Post by mlason » Sat Nov 06, 2004 8:17 pm

i've been getting into dj'ing with live, but i am having difficulty playing the track on time. i'll have the start point right on the first beat, but when i hit play, there's a split second delay that keeps the beat from dropping where i want it. is anyone else experiencing this nuisance?

epilacs
Posts: 90
Joined: Tue Apr 15, 2003 2:19 am
Location: cleveland
Contact:

Post by epilacs » Sat Nov 06, 2004 9:17 pm

adjust your soundcard latency
_____________________________
http://users.adelphia.net/~epilacs

mlason
Posts: 5
Joined: Sat Nov 06, 2004 6:22 pm

Post by mlason » Sat Nov 06, 2004 9:37 pm

thanks dude, i'll try it out :)

mlason
Posts: 5
Joined: Sat Nov 06, 2004 6:22 pm

Post by mlason » Sat Nov 06, 2004 10:55 pm

i figured it out. the latency was ok; it was the quantization that needed to be turned off.

GooseGossage
Posts: 33
Joined: Sun Aug 22, 2004 4:55 pm

Post by GooseGossage » Thu Nov 11, 2004 11:21 am

set your quantization to "Bar" that way you can hit the clip play button at anytime during the 4th bar of the song that is already playing and the song you want to mix in will start perfectly on time at the beginning of the next bar.

markone
Posts: 40
Joined: Tue Nov 16, 2004 8:59 am

Post by markone » Tue Nov 16, 2004 9:02 am

Can this same principle be applied to effects?

For example if I have EQ Three running, and kill the lower frequencies of an audio track, this happens in real time. Is it possible for me to for example kill the lower frequencies before the end of the bar, but the action not to take place until the beginning of the next bar (as with turning a track on and off)??

Thanks

dave dominey
Posts: 514
Joined: Thu Apr 29, 2004 4:11 pm

Post by dave dominey » Tue Nov 16, 2004 1:52 pm

markone wrote:Can this same principle be applied to effects?

For example if I have EQ Three running, and kill the lower frequencies of an audio track, this happens in real time. Is it possible for me to for example kill the lower frequencies before the end of the bar, but the action not to take place until the beginning of the next bar (as with turning a track on and off)??

Thanks
id do that with two clips, one with eq on the other with eq off

regards
dave

djdrue
Posts: 10
Joined: Thu Sep 16, 2004 1:27 am
Location: West Coast, USA
Contact:

quantize function

Post by djdrue » Wed Nov 17, 2004 6:40 pm

I think that what the original poster meant was starting the FIRST clip, in an attempt to match the clips with say...a record or CD that was playing. I find that I'm having that exact same problem.

Even with my input latency set to the smallest setting. I have found that I have to learn to trigger the clip inbetween the 3rd and 4th beat of the Measure Before I want the clip to start playing. I haven't tried it with quantize off yet, that might be worth checking out, then turning it back on to trigger additional scenes or clips in synch.

Does anyone have any additional input?

Thanks.

darudevil
Posts: 1
Joined: Tue Nov 23, 2004 9:02 am
Location: Turku, Finland
Contact:

Post by darudevil » Tue Nov 23, 2004 9:12 am

Just hit space (or whichever key/midi controller you've assigned to the clip/scene stop/start) as accurately as possible on the first beat and have your tempo highlighted. Click arrow up (or assign a controller, haven't tried it) a bpm or two for a little while and back down when the beats are matched (this is of course assuming you're bringing the track in on another channel which you can pre-listen in your headphones AND that your track on the CDJ (or whatever source) is accurately the same bpm you Live project is). That's how I do it. With Live4.04 and a 1GHz 17" G4 the latency is almost as small as the CDJs but definitely needs some getting used to.

Ville

Post Reply