new follow action "go to scene #x"
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velocipede
- Posts: 17
- Joined: Thu Oct 16, 2003 7:27 pm
new follow action "go to scene #x"
Follow actions are great. It would be awesome if you could also set an action to jump to a specific scene #. This would allow you to jump to a new group of clips even.
An even more incredible possibility would be to have a follow action "jump to clip id#". This would require implementation of serial numbers for clips, but would allow you to rearrange clips without breaking such follow action chains. It could even be used to trigger a clip in a different track....
Well, I think it is a great idea.
An even more incredible possibility would be to have a follow action "jump to clip id#". This would require implementation of serial numbers for clips, but would allow you to rearrange clips without breaking such follow action chains. It could even be used to trigger a clip in a different track....
Well, I think it is a great idea.
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velocipede
- Posts: 17
- Joined: Thu Oct 16, 2003 7:27 pm
follow action for scened
When I first heard about follow actions, I thought it was going to be for scenes. Clips may be better, but imagine the combinations that could be set up with serial number identified clips AND scenes.
You could have a lot of variation within parts of the music via clip follow actions, but still follow a song structure with the scene follow actions.
You could have a lot of variation within parts of the music via clip follow actions, but still follow a song structure with the scene follow actions.
Yes, yes and yes.
And extremly deep with some scripting extension to add to the logic of what follows what and when and if not and else or shut me down and make me live again after some bars of silence.
// C
And extremly deep with some scripting extension to add to the logic of what follows what and when and if not and else or shut me down and make me live again after some bars of silence.
// C
PC Laptop Acer, XP Home SP2, build in crappy sound card.
Bleeps and Blops!
http://bluemoose.greatnow.com/
Bleeps and Blops!
http://bluemoose.greatnow.com/
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velocipede
- Posts: 17
- Joined: Thu Oct 16, 2003 7:27 pm
yes please, I love follow-on actions but they could be so much more powerful 
SickPuppy
www.sickmusic.eclipse.co.uk
Win XP Pro, Athlon XP 2600+, 1GB 3200 DDR, NVIDIA Soundstorm, Geforce 6800GT, 1 x PATA 111GB, 2 x SATA 111GB, evolution MK-225C, evolution X-Session
www.sickmusic.eclipse.co.uk
Win XP Pro, Athlon XP 2600+, 1GB 3200 DDR, NVIDIA Soundstorm, Geforce 6800GT, 1 x PATA 111GB, 2 x SATA 111GB, evolution MK-225C, evolution X-Session
Yes, a very simple scripting language like flash's actionscript could make for MUCH more user interaction.
I'm all for that one.
Each scene slot could have a kind of pop up button, where you could place the script. could be just something like 2goto scene '3' and play '4' times then 'stop'" or something way more complex or simple.
When you think about how Flash works with it's timeline, I think a lot more could be got out of the arrange page using scripts fired from the session view,
I'm all for that one.
Each scene slot could have a kind of pop up button, where you could place the script. could be just something like 2goto scene '3' and play '4' times then 'stop'" or something way more complex or simple.
When you think about how Flash works with it's timeline, I think a lot more could be got out of the arrange page using scripts fired from the session view,
Last edited by Martyn on Wed Dec 22, 2004 12:09 pm, edited 1 time in total.
All great ideas! The nerd in me says "clip scripting - yes!", but the musician in me is not so sure.
I would like a "Return to Arrangement" action, to enable me to randomly trigger a sequence of events that would automatically return to the arangement at the end - drum fills for example.
I would like a "Return to Arrangement" action, to enable me to randomly trigger a sequence of events that would automatically return to the arangement at the end - drum fills for example.
"That very perceptive of you Mr Stapleton, and rather unexpected... in a G Major"
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velocipede
- Posts: 17
- Joined: Thu Oct 16, 2003 7:27 pm
A neat way to do scripting would be by learning a sequence of commands, perfomed with the mouse or via midi/key automation.
One forseeable problem with more powerfull follow actions, that effect more than one track, is the potential for several clips to trigger mutualy exclusive actions at the same time.
One forseeable problem with more powerfull follow actions, that effect more than one track, is the potential for several clips to trigger mutualy exclusive actions at the same time.
"That very perceptive of you Mr Stapleton, and rather unexpected... in a G Major"
Scripting would for easy usability be both "recordable" macros AND a command/parameter language that can be edited directly.
A scrip editor should coexist with an easy scripting GUI that lets you choose common tasks as "trigger scene x after y has finished" with some buttons and comboboxes.
// C
A scrip editor should coexist with an easy scripting GUI that lets you choose common tasks as "trigger scene x after y has finished" with some buttons and comboboxes.
// C
PC Laptop Acer, XP Home SP2, build in crappy sound card.
Bleeps and Blops!
http://bluemoose.greatnow.com/
Bleeps and Blops!
http://bluemoose.greatnow.com/