DX7 Factory Banks for Operator?
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micah frank
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DX7 Factory Banks for Operator?
Hi All,
Just curious if anyone knows of any factory DX7 banks for Operator floating around out there. I'm asking because it's something I've been wanting to do for a while but never got around to. But if someone already did it then I guess it would be pointless.
thnx,
micah
Just curious if anyone knows of any factory DX7 banks for Operator floating around out there. I'm asking because it's something I've been wanting to do for a while but never got around to. But if someone already did it then I guess it would be pointless.
thnx,
micah
Re: DX7 Factory Banks for Operator?
that is impossible since Operator only has 4 operators, the DX7 has 6 operators..
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leedsquietman
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Re: DX7 Factory Banks for Operator?
RACK 2 operators together ???
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Re: DX7 Factory Banks for Operator?
not the same since the operators cannot modulate each other from one instance of Operator to another..leedsquietman wrote:RACK 2 operators together ???
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micah frank
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Re: DX7 Factory Banks for Operator?
Good point. I'm not very good with numbers above 5Poster wrote:that is impossible since Operator only has 4 operators, the DX7 has 6 operators..
Whether that will work or not depends on the algorithmleedsquietman wrote:RACK 2 operators together ???
Might be able to come close though, assuming many of the DX7 factory patches either a) don't employ all 6 operators and b) some of these voices are run in parallel, in which case you could use 2 Operators racked.
Last edited by micah frank on Thu Apr 02, 2009 11:58 pm, edited 1 time in total.
Re: DX7 Factory Banks for Operator?
The trick here would be to convince Robert to terrorize Matthias Mayrock until we can send signals from one Operator to another. Operator 3?
Oscillator E: the output signal of the carrier(s) of any chosen Operator.
Given a few extra algorithms, we could reconstruct any FM sound and have infinite Operators to do so.
Oscillator E: the output signal of the carrier(s) of any chosen Operator.
Given a few extra algorithms, we could reconstruct any FM sound and have infinite Operators to do so.
Re: DX7 Factory Banks for Operator?
it wouldnt work even with 6 operators because envelope characteristics and lfo is too different from the dx 7...
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Re: DX7 Factory Banks for Operator?
good point.. didn't the DX7 have multiple breakpoint envelopes? or was that in FM7?3phase wrote:it wouldnt work even with 6 operators because envelope characteristics and lfo is too different from the dx 7...
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micah frank
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Re: DX7 Factory Banks for Operator?
Brilliant.hoffman2k wrote:The trick here would be to convince Robert to terrorize Matthias Mayrock until we can send signals from one Operator to another. Operator 3?
Oscillator E: the output signal of the carrier(s) of any chosen Operator.
Given a few extra algorithms, we could reconstruct any FM sound and have infinite Operators to do so.
I guess the key word here would be "modeling". I mean, how many Live users want their Al Jarreau presets?3phase wrote:it wouldnt work even with 6 operators because envelope characteristics and lfo is too different from the dx 7...
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micah frank
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Re: DX7 Factory Banks for Operator?
I think that was FM7.Poster wrote:good point.. didn't the DX7 have multiple breakpoint envelopes? or was that in FM7?3phase wrote:it wouldnt work even with 6 operators because envelope characteristics and lfo is too different from the dx 7...
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micah frank
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Re: DX7 Factory Banks for Operator?
just browsing through some dx7 patches. good news is that many of them don't employ more that 3 x 1 in series. But still.. many of them do.
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sunrahrahrah
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Re: DX7 Factory Banks for Operator?
you should do it anyway, but it definitely doesn't sound the same. I've tried to port patches over, even with the layering of two operators, and its always a different sound.
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madhattared
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Re: DX7 Factory Banks for Operator?
+1

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micah frank
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Re: DX7 Factory Banks for Operator?
sunrahrahrah wrote:you should do it anyway, but it definitely doesn't sound the same. I've tried to port patches over, even with the layering of two operators, and its always a different sound.
Yeah, I can imagine. I'll try a few and see where it goes. If anything we'll have Operator versions of DX7 sounds.
Re: DX7 Factory Banks for Operator?
FWIW I have the best Yamaha four op synth here (DX11) and Operator kicks its ass royally.