The big wide world of modular audio synthesis environments

Discuss music production with Ableton Live.
swishniak
Posts: 1134
Joined: Mon Jan 09, 2006 11:25 am
Location: Berlin

Re: The big wide world of modular audio synthesis environments

Post by swishniak » Fri May 22, 2009 12:22 pm

i would suggest downloading pd (and/or max 5 demo) and toying with it - getting used to that way of sound creation. . this might be a good way to prepare for Max4Live, and nobody really knows what the price model / liscensing is going to be like for it yet.

PLacidBasilisk
Posts: 339
Joined: Mon Sep 22, 2008 8:51 am
Location: New Zealand
Contact:

Re: The big wide world of modular audio synthesis environments

Post by PLacidBasilisk » Sun May 31, 2009 1:01 am

OK. Max demo is downloading, soon I'll immerse myself in it. Still hard to pick between Max, PD and Reaktor. How much of what I learn in Max will translate to the other two apps and vice versa?

paradiddle
Posts: 512
Joined: Wed Jul 14, 2004 12:21 am
Location: mtl

Re: The big wide world of modular audio synthesis environments

Post by paradiddle » Sun May 31, 2009 7:25 am

Start with PD, it's free and if it keeps you interested, go for max (pd is similar to max, do a search on Miller Puckette).

Personally I prefer reaktor cuz of the whole bunch of available patches and seems to be more efficient for similar tasks but don't take my word for it. :) I didn't do a side by side comparison and there's many factors for optimization depending on who builds the patch. Some math/logic background will help you to.

I got interested in Max/pd a while back but it's a lot of work. Reaktor seems easier for me.

PLacidBasilisk
Posts: 339
Joined: Mon Sep 22, 2008 8:51 am
Location: New Zealand
Contact:

Re: The big wide world of modular audio synthesis environments

Post by PLacidBasilisk » Sun May 31, 2009 8:36 am

I've started to have a go at Max and go through some tutorials to learn the basics. Can't say I've used it long enough to make any judgments but some things (lego analogies) are making sense.

I am tempted to just go for Reaktor because it seem to be better suited to my needs, plus my background is definitely in maths. But at the same time I don't want to limit myself... It seems like Max is the Grandaddy which makes anything possible whereas Reaktor has limits. I don't like limits, but I also don't like code.

Tough call.

paradiddle
Posts: 512
Joined: Wed Jul 14, 2004 12:21 am
Location: mtl

Re: The big wide world of modular audio synthesis environments

Post by paradiddle » Sun May 31, 2009 9:21 am

The math/logic was meant has a general comment for all 3 softwares.

You can't really save your patches in the max demo (I think?) so you won't really get to work it out. That's why I mentioned pd. There's enough stuff in it to get you going pretty good.

What's cool about max is that it seems to be made to interface with pretty much anything and I think in a way, that's why it's very popular. People build custom music controllers and use max/msp to do whatever they want.

In the end, you gotta trust your needs and ask yourself if you really need to learn all that stuff. Reaktor seems a good option to build custom things and if you are tempted, you can dig in the core cells and build pretty much anything you fancy. It supports OSC and that's plus.

One last point, since max4live is coming, learning some of it won't be a waste of time after all! :) I bet you we are gonna see some clever patches made by some Ableton maniacs somewhere and those basics you learned will help you modify existing patches to your likings.

Anyway, though call I admit!

Pat

chapelier fou
Posts: 6352
Joined: Mon May 15, 2006 12:15 pm

Re: The big wide world of modular audio synthesis environments

Post by chapelier fou » Sun May 31, 2009 9:31 am

Don't forget to consider Plogue Bidule. Depending on your wishes, it could be a good answer.
It's very easy to crate synths an audio stuff in it. It supports OSC in case you need, and it can be loaded in live as a Vst. And it is unexpensive.
I am also a big fan of audiomulch, but mainly for audio only stuff. If you are looking to crazy granular stuff and effect routing, or spatialization, it's the way to go.
MacBook Pro 13" Retina i7 2.8 GHz OS 10.13, L10.0.1, M4L.
MacStudio M1Max 32Go OS 12.3.1

djsynchro
Posts: 7471
Joined: Thu Jun 23, 2005 9:06 pm
Location: Amsterdam, Netherlands
Contact:

Re: The big wide world of modular audio synthesis environments

Post by djsynchro » Sun May 31, 2009 1:50 pm

Max for Live is coming out later this year and integration with Live will be super tight, in fact it's revolutionary.
So that should be number 1 on your list.

Reaktor does some nice sounds but to use and program it's a mess.
IMVHO

PLacidBasilisk
Posts: 339
Joined: Mon Sep 22, 2008 8:51 am
Location: New Zealand
Contact:

Re: The big wide world of modular audio synthesis environments

Post by PLacidBasilisk » Tue Jun 02, 2009 4:13 am

After thinking more about what I want to do, it's unlikely that I'll ever get the urge to build my own synths from scratch or anything like that. So in on sense Reaktor seems to be the better option. But I can see myself wanting to explore the realm of audio/visual interactivity using sensors, triggers, lights etc. In that sense Max will be more useful right... Super tough call.

monohusche
Posts: 190
Joined: Thu Jan 22, 2009 4:28 pm
Location: Hongkong

Re: The big wide world of modular audio synthesis environments

Post by monohusche » Tue Jun 02, 2009 12:09 pm

@paradiddle: Yes, you can save your patches using the demo version of Max.

Generally, having used Max, pd and Ableton (no programming in Reaktor though), I would always go for Max rather than Reaktor. The reason is exactly as mentioned, with M4L coming up and sufficient patching skills, it will be a breeze to come up with unique modulation source which takes in any kind of input from Live to create some semi random movements, as an example. or create some unique effects, changing parameters and patchings as you go...eventually, one will end up with unique sounds.

Of course, there are unlimited choices in terms of free (and not so free) plugins out there, but either, you don't know of them, or you will have to understand how to use them, and last but not least, it might be close to what you want, but not exactly, and sometimes, there is no way how you could tweak the internal sound generation the way you want it.

leaving c coding out, Max is already the most flexible environment (one can do everything on signals and controls), so one will never be stuck. The downside is that recreating usable modules is quite a lot of work. But then again, as pointed out before, the Max distribution contains a lot of helpful patches, and the Max community is one of the most responsive and helpful on the net.

Overall, I like how Max helps to deepen the overall understanding of signal processing and the respective sounds.

Having said that, I spent a lot of time patching instead of making music, so there is a flipside. Depends on how often you happen to have sound ideas that you can't really nail down using the tools at hand.
Last edited by monohusche on Tue Jun 02, 2009 12:19 pm, edited 3 times in total.

littlepig
Posts: 567
Joined: Wed Jun 22, 2005 7:48 am
Location: UK, London

Re: The big wide world of modular audio synthesis environments

Post by littlepig » Tue Jun 02, 2009 12:13 pm

Don't do it unless you really need to!

You will spend loads of time programing so less time for making music...

tylenol
Posts: 564
Joined: Wed Aug 16, 2006 2:31 am
Location: Baltimore, MD
Contact:

Re: The big wide world of modular audio synthesis environments

Post by tylenol » Tue Jun 02, 2009 5:08 pm

Max can be a huge time sink. I would say, do it if and only if you find it fun. Except for certain specific sorts of music, there is almost nothing you would really need this kind of modular environment for (compared to e.g. semi-modular synths/effects like zebra/zebrify that are much easier to program), but it can be quite entertaining to try to build your own stuff (I've been playing around with different ways of implementing a vocoder, for example).

paradiddle
Posts: 512
Joined: Wed Jul 14, 2004 12:21 am
Location: mtl

Re: The big wide world of modular audio synthesis environments

Post by paradiddle » Tue Jun 02, 2009 5:50 pm

Vocoder seems to be complicated to do. Way above my head :) I think I read somewhere it was done with bandpass filters in cascades or so. I guess that's probably one way of doing it. When Max4live comes out, it will get it anyway even if I don't plan on really learning it (gotta update to live 8 first:) Probably a huge time eater.

tylenol
Posts: 564
Joined: Wed Aug 16, 2006 2:31 am
Location: Baltimore, MD
Contact:

Re: The big wide world of modular audio synthesis environments

Post by tylenol » Wed Jun 03, 2009 4:40 pm

paradiddle wrote:Vocoder seems to be complicated to do. Way above my head :) I think I read somewhere it was done with bandpass filters in cascades or so. I guess that's probably one way of doing it. When Max4live comes out, it will get it anyway even if I don't plan on really learning it (gotta update to live 8 first:) Probably a huge time eater.
Well, I didn't say I was doing a good job of it, just that I was enjoying it :) . This kind of thing isn't probably as complicated as you might think though; I've been working on a bandpass-based vocoder but actually there is a simple phase vocoder in MSP tutorial 26, and there is a more elaborate tutorial on cycling 74's site.

leonard
Posts: 893
Joined: Wed Oct 12, 2005 4:52 am
Location: ? ?

Re: The big wide world of modular audio synthesis environments

Post by leonard » Mon Jun 08, 2009 1:35 am

just found out about PWGL, looks interesting.
yet to check it out but it's free, and has a score editor by the looks of it. which is cool.
???

Post Reply