ccg123 wrote:Happy new year,
I am very new to the whole music production thing and finding it difficult to get the synth sound I want...
I'm using Ableton Live 9 Suite and the Analogue instrument. I've been playing around with the Filter Envelope on a single oscillator mostly.
But no matter what settings and devices I use, all my synths sound very 'buzzy'. How do I get a cleaner sound with more colour?
I don't know whether to tweak the Analogue settings or use audio effects to get the sound I want.
Any recommendations/suggestions would be very much appreciated.
When creating sounds, try to think 'Organic' and think about how 'Organic' sounds are shaped. Basically, this means breaking the sound down to 4 main components I would call BOOM, BODY, BUZZ, EDGE.
For a good full synth sound create a Layered instrument rack consisting of 4 chains for BOOM, BODY, BUZZ, EDGE. Analog in each chain.
Now before you continue, do you want a MONOPHONIC sound (Bassline, Melody) a POLYPHONIC (Chords) sound or a PERCUSSIVE/SFX (non-musical pitch)? You would need to adjust your legato/portamento/unison assignment first based on your BASSLINE, MELODY, CHORD or Percussive needs.
Now imagine what 'character' you want your Synth to Have. I like to think in terms of orchestral instrument qualities
Woodwinds: Breathy tone, rich in TRIANGLE waveforms (What inspiration should I use to craft my sound?)
Brass: Growly tone, rich in SQUARE waveforms
Strings: Strong harmonic tone, rich in SAWTOOTH waveforms
Percussion: Low End one shot content, rich in NOISE and SINE waveforms
Chiors: Vocal tones, rich in PWM+NOISE+BAND PASS FILTER modulation
Drones: Hypnotic tone, rich in PWM content
Piano: Chordal/Melodic Tones, Rich in DECAY modulation
Now imagine, how is this sound supposed to be played in relation to other instruments? (What is the envelope character of the sound)
Keys: Instant attack, medium slow decay and release
Lead: Instant attack, no decay,
Pad: Slow attack, slow release
Percussive: Instant attack, medum to slow decay, no release
Now imagine, which instrument category does your sound belong to? (How do I save this preset for easy recall later)
Usually these are LEAD, BASS, PAD, SFX, PERCUSSION
Now image, what style of MUSIC does this sound belong to? (Where is it practical to play this sound)
Hip-Hop, Dub Step, Trance, DnB, Rock, etc
Chain 1: Boom
This chain is heavy on the bottom end, shelve anytyhing past 125hz by -12 to -20dB, and boost any frequency areas between 1k-4k if you want to pronoince the attack portion of the BOOM part of the sound. Usually you would make this chain -12 or -24 semitones on note input.
Chain 2: Body
This chain is heavy on the 250-800hz range, this gives your full synth sound more depth. Apply a HPF at about 200hz and a LPF at about 4 to 6k. Usually this is your Fundamental note so you woulndt transpose it relative to other chain layers.
Chain 3: BUZZ
This chain is heav on harmonic content, this gives your synth it's 'vocal character'. This will require more EG and LFO modulation than the BOOM and BODY sections on the Filter or Harmonic content section of your sound synch as OSC SYNC freq, PWM, FILTER Cutoff, etc. Also a seperate LFO control o the AMP for tremolo and anoher LFO component on pitch for VIbrato so you can make a Tremolo and VIbrato macr cotrol on CC1 and CC11. HPF at about 500hz and LPF at about 6-8k. This part is usually -12, -7, -5, 0, +5, +7, or +12 semitones (experiment with those perfect intervals for BUZZ chain)
Chain 3: EDGE
This chain section is heavy on the AIR as well as edgy harmonic content, this gives your synth a more 'organic quality'. Usually you would build a synth that contains a a rain wind like character. This part is usually +12 or +24 Semitones . Aply HPF at 4k to 8k to taste
Then you can proceed to effects rack to process all four chains. Doing this This will give you a full ranged synth sound you are looking for.
Synth Animation Tips:
Try Arpeggiation on the BUZZ chain only with +5,+7 or +12 semitone arpeggiaton.
Bass Saturation Tips:
Try putting AMP>CAB combo on only the bass chain, this will give bass additional harmonic character.
Macro Tips:
Try assigning groups of Vibrato (bidirectional Pitch), Tremolo (negative Amp Level), Wah (Filter Cut Off) to dedicated macro knobs. You can automate this in clips or in timeline to give more lively performance.
Performance Tips:
Assign 'Amp Attack Time" to 'Velocy'. The softer you hit the keys, the slower the patch will fade in, the harder you hit the keys the faster the sound will play.
Assign 'AMP' to velocity so it gets louder when you play harder.
Assign 'Filter Cutoff" with posative polarity to Aftertouch so you can hold the chord or key down with pressure based vowel movement.
Assign mix and match +/- 5, 7 or 12 semitones to BOOM, BODY, EDGE layers to attain different harmonic combinations when pitch wheel is down and up relative to the BUZZ layer.
Assign Mod Wheel to Vibrato, end chain LPF Wah, and/or Tremolo for easy CC1 modulation emphasis