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Delay time Theory Does Anyone else think about this?
Posted: Sun Feb 22, 2009 5:45 am
by Alextronica
Ok Imust admit Im a noob but I'd like feel like Im reaching Advanced noob status
Im might be over thinking here but heres what Im thinking
I've been have whole lotta fun with this whole stereo spreading thing in my mixes.
I've been thinking hard about Milliseconds of Delay
I've always heard you should set a delay to the time signature of your tune.
like 1/8 notes or 1/16th notes of Delay
Im thinking this might also apply to milliseconds of Delay in my spread
For Example Im thinking a 60 BPM tune or a 120 BPM tune should use
7.81 Milliseconds of Delay or 15.63 Milliseconds of Delay
Or 90 BPM tune should use 5.86 Milliseconds or 11.72 Milliseconds or 23.44 Milliseconds
Am I crazy or do other do this math when deciding Milliseconds of Delay
I mean we're talking 1/1000 of a second
What do y'all think?
If your wondering where I came you with these number here the Math
60 BPM = 60 Beats per minute or 1 beat per second
1 second = 1000 milliseconds
1/2 second = 500 Milliseconds
1/4 = 250
1/8 = 125
1/16 = 62.5
1/32 = 31.25
1/64 = 15.625
1/128 = 7.8125
So I round to the nearest 100th of a second
so 60 BPM= 7.81 Millisecond of delay
I dont know It make sense to me.
but It might be over thinking.
ÆX
Posted: Sun Feb 22, 2009 6:47 am
by Alextronica
Im tring to think of a formula to make this easy
say 100 BPM
divide by 60 = the amount of Beats per second
so 100/60 = 10/6 = 5/3
= 5 beat every 3 seconds
= 5 beats every 3000 milliseconds
= 1 Beat = 600 Milliseconds
So this means a delay at 600 millisecond will will give you whole notes of delay
so keep dividing by two and you'll get 1/2 1/4 1/8 note and 16th notes
all the way down to the tinyest of Delay perfect for spreading
So with this line of thinking I'd apply 9.38 Milliseconds of Delay
Am I way off or am I on to something I don't even know just theories
What do yall think?
Posted: Sun Feb 22, 2009 7:10 am
by Superchibisan
this is exactly the math used. you know there are online calculators for this stuff right?
no need to formulize, just get to work and make some music!
Posted: Sun Feb 22, 2009 2:42 pm
by Samsara
Also most delay plugins will sync automatically to tempo...i can't think of any that i use offhand that don't actually..
Re: Delay time Theory Does Anyone else think about this?
Posted: Sun Feb 22, 2009 2:45 pm
by jez3122
Alextronica wrote:Ok Imust admit Im a noob but I'd like feel like Im reaching Advanced noob status
Im might be over thinking here but heres what Im thinking
I've been have whole lotta fun with this whole stereo spreading thing in my mixes.
I've been thinking hard about Milliseconds of Delay
I've always heard you should set a delay to the time signature of your tune.
like 1/8 notes or 1/16th notes of Delay
Im thinking this might also apply to milliseconds of Delay in my spread
For Example Im thinking a 60 BPM tune or a 120 BPM tune should use
7.81 Milliseconds of Delay or 15.63 Milliseconds of Delay
Or 90 BPM tune should use 5.86 Milliseconds or 11.72 Milliseconds or 23.44 Milliseconds
Am I crazy or do other do this math when deciding Milliseconds of Delay
I mean we're talking 1/1000 of a second
What do y'all think?
If your wondering where I came you with these number here the Math
60 BPM = 60 Beats per minute or 1 beat per second
1 second = 1000 milliseconds
1/2 second = 500 Milliseconds
1/4 = 250
1/8 = 125
1/16 = 62.5
1/32 = 31.25
1/64 = 15.625
1/128 = 7.8125
So I round to the nearest 100th of a second
so 60 BPM= 7.81 Millisecond of delay
I dont know It make sense to me.
but It might be over thinking.
ÆX
Are you Mental

Posted: Sun Feb 22, 2009 3:06 pm
by Angstrom
if you want to get into this stuff then you may as well start doing your song sin the right key for your tempo too.
EG: C0 is 16.35 hz
that equates to 981 Beats per minute (!)
so divide it by 8 to get something a little bit less frantic and you have
122.625 BPM
so if your song is in C, why not try 122.625 BPM and try and notice if it now sounds more coherent and celestially in-tune.
If it does, congratulations, because you are on your way to a full-on schizophrenic breakdown.

Posted: Sun Feb 22, 2009 4:13 pm
by BassTooth
Angstrom wrote:if you want to get into this stuff then you may as well start doing your song sin the right key for your tempo too.
EG: C0 is 16.35 hz
that equates to 981 Beats per minute (!)
so divide it by 8 to get something a little bit less frantic and you have
122.625 BPM
so if your song is in C, why not try 122.625 BPM and try and notice if it now sounds more coherent and celestially in-tune.
If it does, congratulations, because you are on your way to a full-on schizophrenic breakdown.

i loled

Posted: Sun Feb 22, 2009 4:23 pm
by Alextronica
Wow
how do you find you what hz a Tone is
C0 = 16.52 hz huh
I'd love to try this
Im into this kind of stuff
Ill try googling it but if you got any references I'd sure love 'em
Peace Alex
Posted: Mon Feb 23, 2009 2:22 pm
by Comatoze
lol, i remember doing something similar. I use to calculate LFO times in milliseconds so they'd be in sync. Then i realised (like delays) most plugins have to option to automatically sync LFOs.
Posted: Mon Feb 23, 2009 2:26 pm
by Comatoze
Oh yea check this out:
http://mp3.deepsound.net/eng/samples_calculs.php
And if you're going to do rhythmatic high frequency stuff you could do something with Beating maybe:
http://en.wikipedia.org/wiki/Beat_(acoustics)