Looping audio question

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Infiltrator
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Joined: Thu Feb 26, 2009 12:45 pm

Looping audio question

Post by Infiltrator » Thu Feb 26, 2009 2:37 pm

Hi there,

I'm a bloody Ableton beginner and therefore this question might be silly to some. Sorry for that.
I want to use samples looped in audioclips in Ableton.
I would like to know how I can get Ableton to play samples completely until the sample end when looped. I want to avoid the cut at the end of looped samples, for example longer release phases of pads or strings or delays on drums that still are fading out in the sample. I'm not talking about the Simpler here. I hope I described it correct what I am looking for....

Thanks for the help, much appreciated....


Regards, Arne

joewes
Posts: 154
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Location: Rheine, Germany

Re: Looping audio question

Post by joewes » Thu Feb 26, 2009 8:04 pm

At least you're an expert at looping text.

Superman
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Re: Looping audio question

Post by Superman » Sat Feb 28, 2009 10:09 pm

if i understand your question correctly I think you need to move your loop end marker to the end of the sample??

forge
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Re: Looping audio question

Post by forge » Sun Mar 01, 2009 12:02 am

you might need to be a bit clearer - what exactly are you wanting to do?

you might want follow actions to rigger the last bit

Infiltrator
Posts: 7
Joined: Thu Feb 26, 2009 12:45 pm

Re: Looping audio question

Post by Infiltrator » Sun Mar 01, 2009 11:30 am

Okay, I try to make it clearer:

Let's say I have a sample that has a length of 18 bars. The last two bars are only the fade out of a string for example, or the rest of a delay. It is a tail of the sample, or the rest of a reverb which still fades out.
When I make a loop I have to set the loop end at 16 to keep the right rhythm of that sample. So Ableton will play the sample from 1 to 16 and then return to bar 1, which is what I want. The problem is that it cuts the tail (the two bars 17 & 18). So there is a harsh sounding cut at the end of bar 16 and bar 17 & 18 will not be played.
I want Ableton to loop the sample from bar 1 to bar 16 but play bar 17 & 18 aswell during the it starts again at bar 1....
Sorry, hard to describe....

Thanks for any help....

DJMillsy
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Location: London, UK

Re: Looping audio question

Post by DJMillsy » Sun Mar 01, 2009 4:00 pm

Assuming you can't add your own reverb / delay etc to the loop, you could use the slice to midi function and then drag the last two bars worth of information to the beginning of your 16 bars so they play at the same time in the one clip. Launch your original clip with a follow action to play and loop this new clip next time round.

You could also achieve this by dragging your clip to the arrange page, cutting the last two bars and pasting them to a new track so they line up with the beginning of the 16 bars. Bounce these two down to create a new clip in the session view and use the same follow action as above.

There are quite a few ways to achieve this same result.

forge
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Re: Looping audio question

Post by forge » Mon Mar 02, 2009 12:15 am

Infiltrator wrote:Okay, I try to make it clearer:

Let's say I have a sample that has a length of 18 bars. The last two bars are only the fade out of a string for example, or the rest of a delay. It is a tail of the sample, or the rest of a reverb which still fades out.
When I make a loop I have to set the loop end at 16 to keep the right rhythm of that sample. So Ableton will play the sample from 1 to 16 and then return to bar 1, which is what I want. The problem is that it cuts the tail (the two bars 17 & 18). So there is a harsh sounding cut at the end of bar 16 and bar 17 & 18 will not be played.
I want Ableton to loop the sample from bar 1 to bar 16 but play bar 17 & 18 aswell during the it starts again at bar 1....
Sorry, hard to describe....

Thanks for any help....
ah ok...well there are a couple of ways to possibly approach it

depending on what is in those last 2 bars you could just set the start marker where it is now and set the loop to loop bars 3-18

or you could render the section and tick the "render as loop" option in the export dialog

if it is reverb 'render as loop' will catch it, I'm not sure it will for something like strings though as the notes may get cut off, it may depend on the 'release' settings - but worth a try - you could try increasing the release

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