Plugmod supposed to work?
Posted: Fri Sep 18, 2009 10:22 pm
With plugin~ and plugout~ being a central part of m4l, it would make sense to have plugmod as a part of it too, is it supposed to work in M4L or are we supposed to go the Live.API route when controlling external device parameters? (which wouldn't make much sense since it seems to me it's a lot of work to make it work well, especially since it doesn't auto update when new devices are added and the old designated parameter ID isn't recalled from the umenu with the parameters, essentially forgetting the old param id when updating)
There needs to be a better, simpler way of doing this!
There needs to be a better, simpler way of doing this!