hi,
just picked up m4l last week and i'm digging into building for the first time today. i have a question about the max web site lfo tutorials. i'm to the point where the lfo is using the object "phasor ~ 2nd @lock 1" and i can't seem to get it to work. when i pull the patch into the max icon, the patch works fine, but once i copy and paste over to m4l, it stops working.
what am i missing?
thanks.
question about the max LFO tutorial in m4l
-
theologiae
- Posts: 22
- Joined: Fri Jan 20, 2006 12:12 pm
- Location: kansas city
- Contact:
question about the max LFO tutorial in m4l
circle 6 music foundhere
Re: question about the max LFO tutorial in m4l
are you sure you have been through all of those tutorials?
would it not be better starting off with the one from tutorial 7 or 6 where gregory taylor actually made a m4l device out of them?
"phasor ~ 2nd @lock 1" requires so much more plumbing to work than merely itself.
good luck.
would it not be better starting off with the one from tutorial 7 or 6 where gregory taylor actually made a m4l device out of them?
"phasor ~ 2nd @lock 1" requires so much more plumbing to work than merely itself.
good luck.
3dot... wrote: in short.. we live in disappointing times..
-
theologiae
- Posts: 22
- Joined: Fri Jan 20, 2006 12:12 pm
- Location: kansas city
- Contact:
Re: question about the max LFO tutorial in m4l
ah, i haven't gone through all of them. i wanted to get the first one right before running through the rest, that way i wouldn't miss anything. seems i missed something.
thank you. i will start digging in.
thank you. i will start digging in.
circle 6 music foundhere
Re: question about the max LFO tutorial in m4l
phasor~ will just give you an audio single ramp. Probably the first thing to do with that lower the tempo (a period of several bars is good) is add a snapshot (with a capture rate of say 10ms) to it and then make the snapshot output drive something you can see easily - a slider value for example.
This will help you visually undertand whats going on, and let you build out from there.
Also phasor~ gets kick started when its time is changed (or when the phase is changed). If its not doing anything, then send a bang through the interval initializer numbers/controls to give it a nudge.
This will help you visually undertand whats going on, and let you build out from there.
Also phasor~ gets kick started when its time is changed (or when the phase is changed). If its not doing anything, then send a bang through the interval initializer numbers/controls to give it a nudge.
Nothing to see here - move along!
-
theologiae
- Posts: 22
- Joined: Fri Jan 20, 2006 12:12 pm
- Location: kansas city
- Contact:
Re: question about the max LFO tutorial in m4l
thanks khazul.
i am trying that now. but i found out the problem, and i'm posting it in case someone else is searching this. the problem was i didn't have live's clock running. because m4l is synced with the master clock, you need that running to get those objects on the move. same thing happened to me when i was learning reaktor. it took me and hour this time, last time took me a week.
so that's something to look forward to.
thanks again guys.
i am trying that now. but i found out the problem, and i'm posting it in case someone else is searching this. the problem was i didn't have live's clock running. because m4l is synced with the master clock, you need that running to get those objects on the move. same thing happened to me when i was learning reaktor. it took me and hour this time, last time took me a week.
so that's something to look forward to.
thanks again guys.
circle 6 music foundhere
Re: question about the max LFO tutorial in m4l
Live transport needs to be running for tempo relative times (bbu, ticks), its not needed for absolute time (ms etc).
This is also a good way to tell if your are setting you're phasor~ up correctly - it will stop if its set to a tempo time when the transport stops.
This is also a good way to tell if your are setting you're phasor~ up correctly - it will stop if its set to a tempo time when the transport stops.
Nothing to see here - move along!