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question about the max LFO tutorial in m4l
Posted: Sun May 16, 2010 5:32 pm
by theologiae
hi,
just picked up m4l last week and i'm digging into building for the first time today. i have a question about the max web site lfo tutorials. i'm to the point where the lfo is using the object "phasor ~ 2nd @lock 1" and i can't seem to get it to work. when i pull the patch into the max icon, the patch works fine, but once i copy and paste over to m4l, it stops working.
what am i missing?
thanks.
Re: question about the max LFO tutorial in m4l
Posted: Sun May 16, 2010 6:38 pm
by pid
are you sure you have been through all of those tutorials?
would it not be better starting off with the one from tutorial 7 or 6 where gregory taylor actually made a m4l device out of them?
"phasor ~ 2nd @lock 1" requires so much more plumbing to work than merely itself.
good luck.
Re: question about the max LFO tutorial in m4l
Posted: Sun May 16, 2010 7:04 pm
by theologiae
ah, i haven't gone through all of them. i wanted to get the first one right before running through the rest, that way i wouldn't miss anything. seems i missed something.
thank you. i will start digging in.
Re: question about the max LFO tutorial in m4l
Posted: Sun May 16, 2010 10:38 pm
by Khazul
phasor~ will just give you an audio single ramp. Probably the first thing to do with that lower the tempo (a period of several bars is good) is add a snapshot (with a capture rate of say 10ms) to it and then make the snapshot output drive something you can see easily - a slider value for example.
This will help you visually undertand whats going on, and let you build out from there.
Also phasor~ gets kick started when its time is changed (or when the phase is changed). If its not doing anything, then send a bang through the interval initializer numbers/controls to give it a nudge.
Re: question about the max LFO tutorial in m4l
Posted: Mon May 17, 2010 2:01 am
by theologiae
thanks khazul.
i am trying that now. but i found out the problem, and i'm posting it in case someone else is searching this. the problem was i didn't have live's clock running. because m4l is synced with the master clock, you need that running to get those objects on the move. same thing happened to me when i was learning reaktor. it took me and hour this time, last time took me a week.
so that's something to look forward to.
thanks again guys.
Re: question about the max LFO tutorial in m4l
Posted: Mon May 17, 2010 2:45 am
by Khazul
Live transport needs to be running for tempo relative times (bbu, ticks), its not needed for absolute time (ms etc).
This is also a good way to tell if your are setting you're phasor~ up correctly - it will stop if its set to a tempo time when the transport stops.