I'm sure this will be a simple "duh!" moment, hoping someone can tell me what I'm missing.
I've got a dummy midi clip that triggers the next scene for me. The reason I can't use clip follow instead is because I've got specific bpms and time signatures on the scenes. So I've set up the dummy midi clip to trigger the next scene instead.
I've got just a single note, C3, mapped in. When it plays through, it doesn't trigger the scene I've midi mapped it to. In fact, it does nothing. But, if I play the C3 note on my controller instead, the scene DOES launch, so that's definitely mapped correctly. What am I missing here? Is there some setting I need to have on the midi clip in order to get it to send that note to the scene?
"Dummy" midi track for scene launch
Re: "Dummy" midi track for scene launch
This should also work for your question (exchange the stop-button with your scenelaunchbutton):
#1thelark wrote: You need to set up a virtual midiport like midiyoke on a pc or the iac-driver on a mac for this - no m4l, settings for midi preferences midiyoke/iac input 1: activate "track" and "remote", midiyoke/iac output 1: activate "track".
Then setup one miditrack to send its data to the virtual midiport and add a simple midiclip (it should only contain the note you wanna use for automating playback). In order to get it working you need to play that midifile before you enter midimapmode and click on the stop button.
Now if you exit midimapmode you can play that clip via the virtualmidiport where it gets rerouted into Live and stops playback.
It's a bit confusing at first but it works.
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graphicrage
- Posts: 29
- Joined: Mon Jan 25, 2010 4:16 pm
Re: "Dummy" midi track for scene launch
Thanks, I ended up figuring that out searching around for solutions. it works perfectly.
Dear ableton, do a scene follow please.
Dear ableton, do a scene follow please.