Hello everyone.
I've always been struggling when time comes to create or enhance a drum track.
The most annoying for me remains the kick.
And yet the soluce is right there.
When you feel a poor kick and want to add more room to it, just create a resonator for the kick chain with 50% dry/wet, tweak it a bit to suits the sound texture, voilà a fat kick!
macro knob the dry/wet to make some far low bass sound for breaks is good
Operator is also a good and well known one for drums.
the other day I wanted making a drum with only operators, I ended with a 4 operators rack chain, one operator for kicks and low bass sounds, one for mid, one for called snares and one for hihats.
Each chain is key limited [kicks are from C-2 to B1, mid from C2 to B3 and so forth]
I was never used to put an arpeggiator on drum tracks and I was wrong.
It can give you some ideas for breaks or making alive your beats, sometimes turning a good drum sequence into another view. add it first before your whole instrument or in the chains [only for kicks or snares, making an custom arpegg for each one, whatever].
One pack containing:
-a drum rack with resonator on the kick + a light Saturator for giving some punch.
-an operators drum.
Those are surely not perfect but I hope they will give you some ideas.
cheers
Link for pack:
Operators and drums PACK
madness about how creating a good drum part
Re: madness about how creating a good drum part
bump for link 
Re: madness about how creating a good drum part
Much appreciated good sir!
Re: madness about how creating a good drum part
Hey you're welcome 