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madness about how creating a good drum part

Posted: Sat Oct 08, 2011 9:42 am
by Hermanus
Hello everyone.

I've always been struggling when time comes to create or enhance a drum track.
The most annoying for me remains the kick.

And yet the soluce is right there.
When you feel a poor kick and want to add more room to it, just create a resonator for the kick chain with 50% dry/wet, tweak it a bit to suits the sound texture, voilĂ  a fat kick!
macro knob the dry/wet to make some far low bass sound for breaks is good

Operator is also a good and well known one for drums.
the other day I wanted making a drum with only operators, I ended with a 4 operators rack chain, one operator for kicks and low bass sounds, one for mid, one for called snares and one for hihats.

Each chain is key limited [kicks are from C-2 to B1, mid from C2 to B3 and so forth]

I was never used to put an arpeggiator on drum tracks and I was wrong.
It can give you some ideas for breaks or making alive your beats, sometimes turning a good drum sequence into another view. add it first before your whole instrument or in the chains [only for kicks or snares, making an custom arpegg for each one, whatever].

One pack containing:
-a drum rack with resonator on the kick + a light Saturator for giving some punch.
-an operators drum.
Those are surely not perfect but I hope they will give you some ideas.

cheers

Link for pack:
Operators and drums PACK

Re: madness about how creating a good drum part

Posted: Sun Oct 09, 2011 10:15 am
by Hermanus
bump for link :wink:

Re: madness about how creating a good drum part

Posted: Fri Oct 21, 2011 5:41 am
by pwoolar
Much appreciated good sir!

Re: madness about how creating a good drum part

Posted: Sat Oct 22, 2011 12:27 am
by Hermanus
Hey you're welcome :wink: