Theoretical Limit to Latency
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GroverGrooves
- Posts: 23
- Joined: Sun Dec 12, 2004 6:34 am
Theoretical Limit to Latency
Hi guys,
I have a MOTU 8Pre, and I use Live. I've been using it on a pretty powerful Windows box (dual 3.0 cores) running XP, but I've recently bought my first Mac, dual 2.8 with 8GB or RAM, and I plan on moving all of my audio and music apps over to that, and retiring or retooling my Windows box.
I am trying to get my latency down to a level at which I can record myself playing guitar, and have it feel natural, without any noticable delay. In my Audio Settings I turned the buffer down to 128 samples, and it says my latency is about 3-4 miliseconds, but I swear I still hear a delay between the time I pick a string, and the time I hear it in my headphones. Actually I don't really notice any difference between 128 samples and 512.
Is this a limitation of my Audio hardware, my drivers or my computer? I know I can buy a new audio interface with real-time monitoring, but I'd rather hear all of the audio effects while I'm playing the parts, and plus who wants to spend more money?
Any ideas or suggestions? Thanks!
Aaron
I have a MOTU 8Pre, and I use Live. I've been using it on a pretty powerful Windows box (dual 3.0 cores) running XP, but I've recently bought my first Mac, dual 2.8 with 8GB or RAM, and I plan on moving all of my audio and music apps over to that, and retiring or retooling my Windows box.
I am trying to get my latency down to a level at which I can record myself playing guitar, and have it feel natural, without any noticable delay. In my Audio Settings I turned the buffer down to 128 samples, and it says my latency is about 3-4 miliseconds, but I swear I still hear a delay between the time I pick a string, and the time I hear it in my headphones. Actually I don't really notice any difference between 128 samples and 512.
Is this a limitation of my Audio hardware, my drivers or my computer? I know I can buy a new audio interface with real-time monitoring, but I'd rather hear all of the audio effects while I'm playing the parts, and plus who wants to spend more money?
Any ideas or suggestions? Thanks!
Aaron
Re: Theoretical Limit to Latency
it's difficult for a DAW to report the exact latency, you need a latency checker, I forget the name.
sounds takes 1 millisecond to travel 1 foot.
play a mono track out of your speakers. stand next to one speaker and away from the other. do you hear a delay? if you're like most of us your speakers are probably 5-6 feet apart. can you hear that 5-6 milliseconds of delay?
I don't look at the numbers, I listen.
currently my computer is powerful enough to get playable latency. prior to that, when my latency was high I'd use Direct Monitoring on my sound card, IOW I listened to the input of the card, not Live when I played.
be sure to do the tutorial on delay compensation.
sounds takes 1 millisecond to travel 1 foot.
play a mono track out of your speakers. stand next to one speaker and away from the other. do you hear a delay? if you're like most of us your speakers are probably 5-6 feet apart. can you hear that 5-6 milliseconds of delay?
I don't look at the numbers, I listen.
currently my computer is powerful enough to get playable latency. prior to that, when my latency was high I'd use Direct Monitoring on my sound card, IOW I listened to the input of the card, not Live when I played.
be sure to do the tutorial on delay compensation.
In my life
Why do I smile
At people who I'd much rather kick in the eye?
-Moz
Why do I smile
At people who I'd much rather kick in the eye?
-Moz
Re: Theoretical Limit to Latency
4 ms input latency..
+
variable processing latency ( software fx )
+
4 ms output latency..
=
more than 8 ms total..
you need to go to 64 or less sample buffer if possible..to get around 4-5 ms. total
you'll still feel it but it's way easier to compensate..
+
variable processing latency ( software fx )
+
4 ms output latency..
=
more than 8 ms total..
you need to go to 64 or less sample buffer if possible..to get around 4-5 ms. total
you'll still feel it but it's way easier to compensate..

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simmerdown
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Re: Theoretical Limit to Latency
..or go back to pc ,xp and asio
Re: Theoretical Limit to Latency
LOL seriously.
10 ms is the standard latency of monitors in a Live show.
10 ms is the standard latency of monitors in a Live show.
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simmerdown
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Re: Theoretical Limit to Latency
try recording an instrument to a beat at 10ms.....no
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GroverGrooves
- Posts: 23
- Joined: Sun Dec 12, 2004 6:34 am
Re: Theoretical Limit to Latency
Thanks everyone for your input.
Re: Theoretical Limit to Latency
I record guitar in just about all my songs with my latency set to 256 samples for years now, never notice any delay or I must be compensating manually.simmerdown wrote:try recording an instrument to a beat at 10ms.....no
tarekith
https://tarekith.com
https://tarekith.com
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simmerdown
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Re: Theoretical Limit to Latency
...that was refering back to login's comment, 10 ms is no good to rec, it'll make you insane...live show latency is not relevant
i rec at 256 also, and if there is a delay i cant hear it....humans generally can detect greater than 3 ms, so it must be under that
i rec at 256 also, and if there is a delay i cant hear it....humans generally can detect greater than 3 ms, so it must be under that
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twisted-space
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Re: Theoretical Limit to Latency
Ermmmm, sorry but yes.simmerdown wrote:try recording an instrument to a beat at 10ms.....no
Thats like standing 10 ft from your drummer while playing live and for most of the drummers I've worked with, that's way too close.
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simmerdown
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Re: Theoretical Limit to Latency
it takes 10ms for sound to travel 10 ft? i think not...i'll do some math
but anyway, i was saying, set your delay to 10ms, put on some headphones and try to record, not happnin
or take one instrument and move the track delay 10ms, hows that sound?
but anyway, i was saying, set your delay to 10ms, put on some headphones and try to record, not happnin
or take one instrument and move the track delay 10ms, hows that sound?
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twisted-space
- Posts: 1253
- Joined: Fri Aug 31, 2007 5:50 pm
- Location: UK Midlands
Re: Theoretical Limit to Latency
Have you done your math yet?simmerdown wrote:it takes 10ms for sound to travel 10 ft? i think not...i'll do some math
In air, sound travels @ roughly 1000ft/s, depending on air pressure, humidity, temperature, etc.
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simmerdown
- Posts: 3761
- Joined: Wed Oct 26, 2011 3:36 pm
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Re: Theoretical Limit to Latency
great, thanks for that
sidetopic to the op, but good to know for real
sidetopic to the op, but good to know for real