A: Short Reverb
B: Long Reverb
C: Short Delay
D: Long Delay
E: Exciter
...what else could one put on Return channels that would be of regular use? Just curious.
YES!!!Pitch Black wrote: FEEDBACK!!!!
(Those Jamaicans were on to something)
An awesome idea I thought about before, would be to make this a matrix of 8x8 (though I would probably disable the sends return to itself) and then assign a grid after-touch controller like the Launchpad Pro to these send/send volumes and then play this matrix with pressurePitch Black wrote:Q: what can return channels be used for?
A: FEEDBACK!!!!
Enable the sends to themselves and create an effects feedback matrix where, say, a delay feeds into a reverb which then feeds into a beat repeat which then feeds an auto filter which then feeds into... yup... Whatever you first had. Bung a few limiters in strategic places so that things don't go thermonuclear too quickly, sit back and enjoy the results!!
(Those Jamaicans were on to something)
Wow, I may be experiencing this issue right now. Good to know!Angstrom wrote:If you are doing return/send feedback make sure any limiters or compressors are set to look-ahead = 0ms, otherwise any delays will drift out of sync because looped returns can't calculate latency to put it all back in sync.
Really?login wrote:Paralell compression.
Citizen wrote:Really?login wrote:Paralell compression.
If a compressor was sitting in a return channel, would it not simply just add to the signal? (Ie, the sound of the dry channel PLUS the sound of the signal in the compressor return)
What is the technique/application for this?
if you imagine a super-compressed drum buss signal, totally squashed so that it has no transient at all, it will have a very sustaining, present but undynamic sound, so while sounding "in your face" it's not the best for punchy drums.Parallel compression, also known as New York compression, is a dynamic range compression technique used in sound recording and mixing. Parallel compression, a form of upward compression, is achieved by mixing an unprocessed 'dry', or lightly compressed signal with a heavily compressed version of the same signal.