Ableton Effects use CPU with no audio?
Ableton Effects use CPU with no audio?
Simple question, what resources do native Ableton audio effects use, if any, when there is no audio being passed to them? I'd like to have a drum rack with each drum having it's own reverb so I can tweak each hits settings. If I put 50 reverbs on one track the CPU usage only goes wild when I hit a note. Am I correct in understanding that using effects on each hit of a drumkit isn't a bad idea because most drum hits aren't sending audio most of the time?
Re: Ableton Effects use CPU with no audio?
onia wrote:Simple question, what resources do native Ableton audio effects use, if any, when there is no audio being passed to them? I'd like to have a drum rack with each drum having it's own reverb so I can tweak each hits settings. If I put 50 reverbs on one track the CPU usage only goes wild when I hit a note. Am I correct in understanding that using effects on each hit of a drumkit isn't a bad idea because most drum hits aren't sending audio most of the time?
Honestly I am not sure, it seems at least ndoesn't use a lot more, but it would be easier to have 3-4 return channels with reverb and use sends to control the amount of each individual drum.
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jestermgee
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Re: Ableton Effects use CPU with no audio?
Yeah it's never a good idea to have that many reverbs on anything.
As mentioned it's better to have a few returns then you can individually send each cell to a reverb. Unless you have some special sound design reason, you never want to have too many different reverbs in the one sound space unless you want a bit of a muddy result.
As mentioned it's better to have a few returns then you can individually send each cell to a reverb. Unless you have some special sound design reason, you never want to have too many different reverbs in the one sound space unless you want a bit of a muddy result.