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Ableton Effects use CPU with no audio?

Posted: Thu Oct 19, 2017 2:52 am
by onia
Simple question, what resources do native Ableton audio effects use, if any, when there is no audio being passed to them? I'd like to have a drum rack with each drum having it's own reverb so I can tweak each hits settings. If I put 50 reverbs on one track the CPU usage only goes wild when I hit a note. Am I correct in understanding that using effects on each hit of a drumkit isn't a bad idea because most drum hits aren't sending audio most of the time?

Re: Ableton Effects use CPU with no audio?

Posted: Thu Oct 19, 2017 4:13 am
by login
onia wrote:Simple question, what resources do native Ableton audio effects use, if any, when there is no audio being passed to them? I'd like to have a drum rack with each drum having it's own reverb so I can tweak each hits settings. If I put 50 reverbs on one track the CPU usage only goes wild when I hit a note. Am I correct in understanding that using effects on each hit of a drumkit isn't a bad idea because most drum hits aren't sending audio most of the time?

Honestly I am not sure, it seems at least ndoesn't use a lot more, but it would be easier to have 3-4 return channels with reverb and use sends to control the amount of each individual drum.

Re: Ableton Effects use CPU with no audio?

Posted: Thu Oct 19, 2017 6:37 am
by jestermgee
Yeah it's never a good idea to have that many reverbs on anything.

As mentioned it's better to have a few returns then you can individually send each cell to a reverb. Unless you have some special sound design reason, you never want to have too many different reverbs in the one sound space unless you want a bit of a muddy result.