GPU acceleration on Windows

Discuss music production with Ableton Live.
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alfhsalhflhsdflhsrelha
Posts: 10
Joined: Tue May 12, 2020 10:25 am

GPU acceleration on Windows

Post by alfhsalhflhsdflhsrelha » Thu Nov 21, 2024 5:26 pm

Hello, is there any chance for GPU acceleration?

Since Ableton 10 - switched from bitmap to vector graphics graphics are choppy :((
Software rendering was ok when it was 1080p, now in 4k even simple project graphics are laggy.
On macOS situation is different since metal rendering.

GPU Hardware acceleration introduced in other DAW:

FL 2024 - Blend2D to render graphics
https://www.image-line.com/fl-studio-ne ... whats-new/

Bitwig 5.2 - "Bitwig Studio's graphics engine has been rewritten, making the program more responsive and efficient"
https://downloads.bitwig.com/5.2/Release-Notes-5.2.html

Pro Tools - Direct2D
https://duc.avid.com/showthread.php?p=2699945

Cubase - don't have details, but Nvidia overlay popup shows up - so yes

Reaper - doesn't have yet

Let's make Ableton great again!

pottering
Posts: 1903
Joined: Sat Dec 06, 2014 4:41 am

Re: GPU acceleration on Windows

Post by pottering » Thu Nov 21, 2024 10:05 pm

It already has GPU acceleration since Live 10, you probably need to update or configure the GPU's driver.

https://help.ableton.com/hc/en-us/artic ... er-Windows

https://help.ableton.com/hc/en-us/artic ... cs-Windows

https://help.ableton.com/hc/en-us/artic ... gs-Windows
♥♥♥

alfhsalhflhsdflhsrelha
Posts: 10
Joined: Tue May 12, 2020 10:25 am

Re: GPU acceleration on Windows

Post by alfhsalhflhsdflhsrelha » Sat Nov 23, 2024 9:02 am

No, it's not, this setting doesn't change much. I still have choppy graphics compared to mac, and through years I have over 10 windows PC :/
I think right now only solution is to buy m4 mini.

Hokuspokus
Posts: 24
Joined: Fri Jul 12, 2024 9:56 pm

Re: GPU acceleration on Windows

Post by Hokuspokus » Tue Nov 26, 2024 10:51 pm

No, it's not,
Did you check? You can see it in the task manager (ctrl+alt+del) when you run Ableton Live, first page (Processes) under Apps. Click on the arrow of the Ableton Live Application and you should see e.g. "GPU 0 - 3D" under GPU model, indicating that it's using HW acceleration.

Not saying that you don't have an issue or that there is not an issue on Live's side or with your GPU driver or the GPU mode (e.g. energy save mode) or whatever. Just likely not because of missing HW acceleration.

For me, Ableton Live also often feels laggy/not fully smooth and I had more heavy lag issues on empty projects as well, which disappered after Live updates, though. Still having huge lags on big projects with e.g. many Drum Racks and samples inside.. But that's another story, I guess.

alfhsalhflhsdflhsrelha
Posts: 10
Joined: Tue May 12, 2020 10:25 am

Re: GPU acceleration on Windows

Post by alfhsalhflhsdflhsrelha » Wed Mar 12, 2025 10:43 am

in beta 12.2

On Windows, you can now enable a hardware-accelerated GPU renderer to significantly improve Live’s UI performance. This option is disabled by default but can be enabled in the Display & Input section of Live's Settings.

IM GOING TO CRY, thank you devs, thank you ableton developers, qa, and forum managers, this is one of the most requested of all time feature! thank you thank you

ps. I know it was hard doing this with custom ui framework...

LOVE YOU!

lets jump to beta

[nil]
Posts: 22
Joined: Tue Feb 21, 2012 10:20 am

Re: GPU acceleration on Windows

Post by [nil] » Mon Mar 17, 2025 10:23 am

This was a multi-year effort. The 12.2 beta will see refinements / optimizations as we get feedback and do more real world testing!

Please let us know your experience both neutral, positive or negative and in particular on which GPU hardware. There is so much GPU hardware out there.

Just a little comment about your initial post. It doesn't look like FL2024 introduces GPU rendering. At least from my own observation, Blend2D is not a GPU based renderer but a very CPU efficient software renderer for 2d graphics.

Up to 12.2 on Windows Live was using software rendering with a final compositing / scaling step using Direct3d. This is why it was technically using your GPU. From 12.2 it's accelerating more of its graphic primitives to offload processing to your GPU.

alfhsalhflhsdflhsrelha
Posts: 10
Joined: Tue May 12, 2020 10:25 am

Re: GPU acceleration on Windows

Post by alfhsalhflhsdflhsrelha » Sun Apr 06, 2025 6:32 am

I tested it with the latest AMD graphics, beta build and it works great! It’s not quite hitting 60fps, but I’d say it’s around 30 — which is a massive improvement over the 5fps it used to be. I love this feature so much, I might just shake your hand at Superbooth! Thank you all who worked on this feature

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