The first time, the entire track would render as a solid brick of audio when viewed in a waveform viewer.
The second time, only the last half outputs a solid block and the first half is fine. If I look at the part in arrange view where the problem happens, its right before a breakdown where i drop all the audio out, then bring it back in again. I don't have any fancy automation or plugins that all of a sudden turn on, its just a bunch of audio tracks.
When it hits about 60%, the render process seems to slow down to a snails pace as well. It will take 2-3 minutes for the first half, then 10 minutes or so for the last half.
Anyone else ever get this?
-Tim
WinXP SP2 2gb ram, Motu 828Mkii @ 512 samples
*Edit - It seems to have something to do with plugins I have on the master bus. I had ozone 3.07, psp vintage warmer and L2 on the master bus
With just Ozone on, after that 'crash point' in the song I get zero audio output. Before that point, its fine.
With just PSP Vintagewarmer on, I get the left channel rendering fine after that point, but the right channel has no audio.
With just the L2 on, it works fine throughout the whole section.
*EditEdit - I was watching the meters on Ozone while it was rendering, at the critical point, Ozone meters show the input signal as 581db in the red. That seems excessive as the Ableton meters never go into the red at all?
*EditEditEdit - The one inconsistancy with my audio tracks was that one was not loaded into ram. I clicked the ram button, re-rendered, and it worked. I then unclicked the ram button, rendered again and it still worked. Something got reset obviously. I did keep my old als file that had this problem if you guys would like to take a look at it?