Does this vsti beast exist?
Does this vsti beast exist?
4 oscilators (osc. waveforms: white/pink noise, sinus, saw, triangle, square)
4 volume envelope generators
4 pitch envelope generators
4 filter envelope generators
So basically volume/pitch/filter EGs for each osc.
Filters, lowpass, highpass, bandpass.
It's for doing drum synthesis if case you'r wondering.
4 volume envelope generators
4 pitch envelope generators
4 filter envelope generators
So basically volume/pitch/filter EGs for each osc.
Filters, lowpass, highpass, bandpass.
It's for doing drum synthesis if case you'r wondering.
Operator? 
Doesn't have the 4 filters or pitch.... unless you use 4 instances.
Doesn't have the 4 filters or pitch.... unless you use 4 instances.
Last edited by hoffman2k on Thu May 04, 2006 11:00 pm, edited 1 time in total.
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err_fatale
- Posts: 326
- Joined: Sun Oct 30, 2005 10:18 pm
Re: Does this vsti beast exist?
Dimension ProILTK wrote:4 oscilators (osc. waveforms: white/pink noise, sinus, saw, triangle, square)
4 volume envelope generators
4 pitch envelope generators
4 filter envelope generators
So basically volume/pitch/filter EGs for each osc.
Filters, lowpass, highpass, bandpass.
It's for doing drum synthesis if case you'r wondering.
4 Independent layers - each can be a .wav .aiff .sf2 (multisample) or digicyclic wave forms.
Anti-aliasing audio engine for super crisp oscillator transposition.
Each layer has 16 filters types to choose from (including noise & comb).
Each layer has Filter / Resonance / Pitch / Amp / Pan multibreakpoint envelope generators.
Each Filter / Resonance / Pitch / Amp / Pan EG has it's own independent modulating LFO waveform ( 20 different waveshapes ) with tempo sync if needed and + or - polarity modulation.
Each Independent layer has it's own decimator / lo-fi unit + drive circuit (with 5 settings possible icluding warm , tube , asymetric overdrive etc).
Each Independent layer has 3 parametric EQ's with Gain / Freq / Q controls.
Each independent layer can have it's own insert effect (24 too choose from) with wet /dry / feedback and filter controls.
You get 2 master effects with individual send to either or both effects per layer.
You can have anylayer comprising of a digicyclic wave form / .wav /,aiff / or .sf2 multisample or a REX2 file with corresponding midi file (the midi files can be dropped from Dim Pro to your Live midi track and edited.
Each out can have it's own indepent output / midi channel and midi data track if needed.
A HUGE modulation matrix.
You can load impulse repsonses for waveguide (physical modeled synthesis on any layer).
Did I mention it comes with a 7 gigabyte sound/waverom library with all the above mentioned desired waveforms and then some.
High Pass/ Low Pass / Band Pass / Band Reject / All Pass and Peaking filters in 1 pole, 2 pole and 6 pole configurations plus Noise and Comb filters .
Is that sort of what you're looking for
Did I also mention it sounds fucking awesome.
Did I also mention that I don't work for Cakewalk.
Did I also mention that it was coded by Rene' of Z3ta , Trinagle I&II and Pentagon fame.
Does everything from ambient , sample and synthesis to sample playback to subtractive to waveguide synthesis and back again.
My aren't the wings of butterflies beautiful and do they not make wonderful perturbations.....
Re: Does this vsti beast exist?
Karma FX modular should be able to do it. And it's free/donationware.ILTK wrote:4 oscilators (osc. waveforms: white/pink noise, sinus, saw, triangle, square)
4 volume envelope generators
4 pitch envelope generators
4 filter envelope generators
So basically volume/pitch/filter EGs for each osc.
Filters, lowpass, highpass, bandpass.
It's for doing drum synthesis if case you'r wondering.
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frisbeedisk
- Posts: 585
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- Location: Glasgow
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spiderprod
- Posts: 1120
- Joined: Wed Mar 31, 2004 10:11 pm
it's a nice synth ,i prefer this one over operator .frisbeedisk wrote:http://www.robpapen.com/synths/blue/
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err_fatale
- Posts: 326
- Joined: Sun Oct 30, 2005 10:18 pm
off the subject slightly but still useful to some.......
another killer free synth I have been using a lot lately, an emulation of the Nord Lead called SYNTH1:

http://www.geocities.jp/daichi1969/soft ... .html#down
download link:
http://www.geocities.jp/daichi1969/soft ... h1v107.zip
i think it sounds great
and another called triangle II

http://www.rgcaudio.com/triangle_II.htm
download link:
http://www.rgcaudio.com/downloads/freeware/T2111.exe
another killer free synth I have been using a lot lately, an emulation of the Nord Lead called SYNTH1:

http://www.geocities.jp/daichi1969/soft ... .html#down
download link:
http://www.geocities.jp/daichi1969/soft ... h1v107.zip
i think it sounds great
and another called triangle II

http://www.rgcaudio.com/triangle_II.htm
download link:
http://www.rgcaudio.com/downloads/freeware/T2111.exe
I been experimenting for a couple days now, I think I have found a solution that gives me a good balance between flexebillity and ease of use for drum design/synthesis.
What I have come up with is basically a Live project setup only for this purpose.
Here's my Live project so far:
Track 1:
Impulse, this track is called 'transients' because it is only used to drop in oneshots that I trim down so I can steal the attack portion of a sample if that is to time consuming to create from scratch for whatever drum sound I'm doing.
The following tracks is for the basic waveforms to build drum sounds, I use Athmosphere (Yes the massive pad beast and it's going "hum", "fstt" and "bleep" lol) because I love the big retarded interface, it could be any synth with the basic waveforms and ADSR and pitch envelopes but Atmosphere has a basic waveform section that sounds great but something like Operator would work fine to.
All the synth tracks with the basic waveforms has a clip with notes playing a basic 4/4 pattern so when you stack waveforms they all play on the same notes.
Track 2:
Pure Sinus wave.
Track 3:
Pure Triangle wave.
Track 4:
Pure Square wave.
Track 5:
White noise wave.
Track 6:
Pink noise wave.
If I'm doing a more complex sound I can just drop in more tracks with the needed waveforms.
Track 8:
This is a submix track I routed all the waveform tracks to, on this track I have a ringmodulator sitting for making metallic timbres, hihats, shakers etc.. I just have it turned of when I don't need ringmod.
Track 9:
Submix track again, the output from the ringmod track goes here, I have distortion on this one for spicing up things like kicks to give a bit more bite and character.
Track 10:
Submix track that the distortion track is routed to, here I have EQ/Compressor for tweaking.
Track 11:
Last submix track, this is simply an audio track that the distortion track is finally routed to, on this track I have nothing but a dummy clip, the dummy clip is used for volume automation, by drawing in volume points I can create a final envelope with as many points as I like, sort of like an ADSR envelope for audio, it's good to have because then you don't need to spend so much time tweaking the individual waveforms sustain/release times to make them all similar, I can just adjust it here.
Track 12 is just an audio track set to 'resample' so when I'm done I just record enable it and record my final drum sound.
Sounds kinda complicated but it's real easy to work with, and it's working realy great, I can whip up Kicks, snares, toms, claps, open/closed hihats, shakers, tambourines in no-time flat all within Live.
What I have come up with is basically a Live project setup only for this purpose.
Here's my Live project so far:
Track 1:
Impulse, this track is called 'transients' because it is only used to drop in oneshots that I trim down so I can steal the attack portion of a sample if that is to time consuming to create from scratch for whatever drum sound I'm doing.
The following tracks is for the basic waveforms to build drum sounds, I use Athmosphere (Yes the massive pad beast and it's going "hum", "fstt" and "bleep" lol) because I love the big retarded interface, it could be any synth with the basic waveforms and ADSR and pitch envelopes but Atmosphere has a basic waveform section that sounds great but something like Operator would work fine to.
All the synth tracks with the basic waveforms has a clip with notes playing a basic 4/4 pattern so when you stack waveforms they all play on the same notes.
Track 2:
Pure Sinus wave.
Track 3:
Pure Triangle wave.
Track 4:
Pure Square wave.
Track 5:
White noise wave.
Track 6:
Pink noise wave.
If I'm doing a more complex sound I can just drop in more tracks with the needed waveforms.
Track 8:
This is a submix track I routed all the waveform tracks to, on this track I have a ringmodulator sitting for making metallic timbres, hihats, shakers etc.. I just have it turned of when I don't need ringmod.
Track 9:
Submix track again, the output from the ringmod track goes here, I have distortion on this one for spicing up things like kicks to give a bit more bite and character.
Track 10:
Submix track that the distortion track is routed to, here I have EQ/Compressor for tweaking.
Track 11:
Last submix track, this is simply an audio track that the distortion track is finally routed to, on this track I have nothing but a dummy clip, the dummy clip is used for volume automation, by drawing in volume points I can create a final envelope with as many points as I like, sort of like an ADSR envelope for audio, it's good to have because then you don't need to spend so much time tweaking the individual waveforms sustain/release times to make them all similar, I can just adjust it here.
Track 12 is just an audio track set to 'resample' so when I'm done I just record enable it and record my final drum sound.
Sounds kinda complicated but it's real easy to work with, and it's working realy great, I can whip up Kicks, snares, toms, claps, open/closed hihats, shakers, tambourines in no-time flat all within Live.