Creating warpmarker, playpos jumps inside the loop area
Posted: Mon Jan 08, 2007 12:27 am
Hello,
just discovered a strange behaviour while warping a few tracks in 6.0.3.
Creating or deleting a warpmarker makes the playpos (playing to the right outside the looparea) jump inside the looparea if loop is active.
If the startmarker is not inside the looparea, but a few bars to the left,
and the playpos is to the left of the startmarker,
creating or deleting a warpmarker makes the playpos jump between the startmarker and the looparea.
I don't think that it was always like that,
should be a bug then.
Greetings
Ups, forgot to say that I'm on Os-x intel now.
just discovered a strange behaviour while warping a few tracks in 6.0.3.
Creating or deleting a warpmarker makes the playpos (playing to the right outside the looparea) jump inside the looparea if loop is active.
If the startmarker is not inside the looparea, but a few bars to the left,
and the playpos is to the left of the startmarker,
creating or deleting a warpmarker makes the playpos jump between the startmarker and the looparea.
I don't think that it was always like that,
should be a bug then.
Greetings
Ups, forgot to say that I'm on Os-x intel now.