Simulate silence at clip start/end

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yannxou
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Simulate silence at clip start/end

Post by yannxou » Fri Feb 27, 2004 9:28 pm

Allowing to move the left and right markers of the clip beyond the range of the sound file (simulating silence, not adding it to the soundfile itself) could be very useful, specially with melodies and fillins....!

SharksFin
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Post by SharksFin » Sat Feb 28, 2004 7:39 pm

yep thats a goodun, would like to see that implimented

proteron
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Post by proteron » Sat Feb 28, 2004 10:47 pm

yep. been running into this also if you have your clip length set to one bar and your timing was off or whatnot and need that extra space to warp the clip into step without making it sound like.. well you know, that warped sound ..
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chris (proteron)

Mbazzy
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Post by Mbazzy » Sun Feb 29, 2004 9:38 am

How about using volume envelope in unlinked mode ?
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Guest

Post by Guest » Sun Feb 29, 2004 9:32 pm

Mbazzy wrote:How about using volume envelope in unlinked mode ?
That's not the same because you need to have the time you want to add in the soundfile (physically) and increases its size.

Guest

Post by Guest » Mon Mar 01, 2004 10:56 am

how bout doing as mbazzy said then performing a render to the size that
you need,bit long winded i know.

yannxou
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Post by yannxou » Mon Mar 01, 2004 1:51 pm

But I don't want large silence files in my hard disk! 8O

Mbazzy
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Post by Mbazzy » Mon Mar 01, 2004 2:41 pm

Unlinking the volume envelopes won't create silencefiles on your HD.
Basically by unlinking you can define the nr. bars you want to use that clip eg. use a 2 bar clip for 7 bars ... now you can eg. draw the volume envelope that there is silence between bar 1-3 and the clip hits of at bar 4 ...

Check the tutorials on the site or the manual for indepth explanation
http://www.mbazzy.tk -
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yannxou
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Post by yannxou » Mon Mar 01, 2004 5:52 pm

Oh! That's it! sorry, I didn't understand you... :oops:

Thanks Mbazzy!

yannxou
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Post by yannxou » Sat Mar 06, 2004 10:27 pm

Anyway...i've been playing with unlink mode and, though it's very cool, simulating silence would be a faster way of doing that and you could see where the waveform starts and ends.

yannxou
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Post by yannxou » Fri Mar 19, 2004 4:44 pm

Another situation where this could be very useful is when you record a clip and you hit stop before the next beat so the audio file is smaller than you need.
Now you can only edit the audio file externally or use the warp markers. Things would be easier if loop markers could be moved outside the audio area.

gaspode
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Unlinking does work for most things...

Post by gaspode » Fri Mar 19, 2004 5:54 pm

Unlinking is very handy and a great way to add silence to most clips... if the silence you need is in time with your sample...

however, if your sample is shorter than it is supposed to be, for instance you accidently didn't record the first or last beat... or as another example, accidently had your quantize set to 1/4 note instead of bar or something so you chopped off a porton of your loop. You now have the problem that although technically the loop is still usable, it is not quantized to bar and won't play correctly to the beat. So even though it might actually sound kind of without the first kick drum, or missing a snare off the end... you're pretty much hosed.

As far as I can tell the warp markers probably won't help here, because a) live won't let you warp super eccessively as far as I can tell, and b) if there is noise playing throughout your sample... where you need to warp the pants off your sample... it will sound horrid.

The procedure for this as it stands would be to either go into an external editor (which you can't do live if you had to)... or in the case of missing beats off the end... unlink your samples volume... set to bar or whatever... and then drop the last beat or so's volume to make it loop properly. Now that isn't so bad, except that you can't see the samples...

However... let us say you accidently chop some off the front of your sample. Now you're in for a bit more pain. Unlink your sample's volume, and take the number of bars you missed and draw out the volume. Now, for the number of bars you missed, set that from the end of your loop as the start of your sample. Having just said that I guess it isn't so awful, but it isn't exactly intuitive or easy either.

For both examples I can see a lot of room for mistakes, and room for improvement...

For another example...

what if you want to add a few ms of silence to the beginning or end of your clip, so that it sounds properly in sync without having to use warp markers and possibly add artifacts to the sound.

Personally I would be very happy just to see waveforms when you are in unlinked mode. I'm not certain I understand the logic of not displaying a representation of what the waveform would be based on what is stored in your loop points. That's just me though... I like things simple... but not quite so simple I can't see what I am doing :P

Amberience
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Post by Amberience » Sun Mar 21, 2004 6:44 am

Surely its as simple as having a 16th length wav sample of silence and using that to offset your coming audio.

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