is there a way to amke the midi from one track punch out the midi on another?
i have two tracks feeding the same bass multi in kontakt and i want to make it so that only one sample can play at a time. i could do this with the polyphony, but it seems to be producing some clicking and fucking with the fade time in the preferences didn't work.
sidechain midi gate?
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The Phat Conductor
- Posts: 1768
- Joined: Thu Apr 07, 2005 9:30 pm
sidechain midi gate?
ill gates aka the phat conductor
producer, performer + ableton/music teacher
http://www.illgates.com
producer, performer + ableton/music teacher
http://www.illgates.com
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Affiliation
- Posts: 259
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- Location: Montreal
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Aequitas123
- Posts: 1204
- Joined: Wed Oct 18, 2006 3:58 pm
Someone pointed me to this before... works amazingly:
http://sonictransfer.com/side-chain-com ... rial.shtml
http://sonictransfer.com/side-chain-com ... rial.shtml
Stricly in the MIDI domain, inside Live? I don't know a good way.
Half-midi half-audio? Yes, I think so:
1. Copy "muter" Midi data to a new track (with no instrument)
2. route "muter" midi data to audio track you want muted
3. drop an instance of something like http://www.kvraudio.com/get/1058.html on the "muted" track. Configure as needed.
If you want to stay strictly MIDI, here's what I'd do:
Route your two midi tracks (Muter, Mutee) to another MIDI track with the instrument you like.
Set up that instrument so that any velocity below a certain threshold produces no sound.
Set up instrument so that it is set to MONO mode.
Now delay the "muter" MIDI track by a msec. Drop a MIDI-Velocity plugin and set all velocities to 1.
Hopefully, every time the "muter" track plays a note, it'll play a silent note.
Now, the next note that the "mutee" MIDI track plays will trigger a new note, so this isn't ideal. but the slight delay should mean any simultansous notes will actually only be a small blip before the silent note takes over.
The problem is if you want to hold down a note for like 2 bars on the "muter" track and have that hold silence. Maybe adding an arpeggiator, set to retrigger the same note over and over every 32nd note would do the trick?
Your results may vary from what I imagine in my head. I'd make sure to use a bass sound that has a small, but significant, attack transient, so that those 32nd notes and such don't actually trigger really short clicks or anything.
Half-midi half-audio? Yes, I think so:
1. Copy "muter" Midi data to a new track (with no instrument)
2. route "muter" midi data to audio track you want muted
3. drop an instance of something like http://www.kvraudio.com/get/1058.html on the "muted" track. Configure as needed.
If you want to stay strictly MIDI, here's what I'd do:
Route your two midi tracks (Muter, Mutee) to another MIDI track with the instrument you like.
Set up that instrument so that any velocity below a certain threshold produces no sound.
Set up instrument so that it is set to MONO mode.
Now delay the "muter" MIDI track by a msec. Drop a MIDI-Velocity plugin and set all velocities to 1.
Hopefully, every time the "muter" track plays a note, it'll play a silent note.
Now, the next note that the "mutee" MIDI track plays will trigger a new note, so this isn't ideal. but the slight delay should mean any simultansous notes will actually only be a small blip before the silent note takes over.
The problem is if you want to hold down a note for like 2 bars on the "muter" track and have that hold silence. Maybe adding an arpeggiator, set to retrigger the same note over and over every 32nd note would do the trick?
Your results may vary from what I imagine in my head. I'd make sure to use a bass sound that has a small, but significant, attack transient, so that those 32nd notes and such don't actually trigger really short clicks or anything.