convoluting 2 sound sources
convoluting 2 sound sources
i think the term "convoluting" applies here: how do you mix 2 sound sources, say a drum track and a vocal track, so that the resulting signal is a combination of the 2: it's not really drums, nor voice, but you can tell that there are drums and voice involved...
is this easily doable with live (if at all).
i guess with reaktor it shouldn't be a problem, but i don't own it.
vokator sould do the trick too, but i don't the result to sound too much like a vocoder.
any ideas/suggestions on the topic?
is this easily doable with live (if at all).
i guess with reaktor it shouldn't be a problem, but i don't own it.
vokator sould do the trick too, but i don't the result to sound too much like a vocoder.
any ideas/suggestions on the topic?
-
Michael-SW
- Posts: 2054
- Joined: Sat Apr 30, 2005 4:05 pm
- Location: Stockholm, Sweden
Convolution is an operation in the frequency domain, ie you need the sound spectrum over time for the audio sources. Basically you modify the frequency spectra of one of the sources with the spectra of the other.
It is a very costly operation in terms of CPU hit, but it can certainly be done in real time.
There are plugs such as ConvoBoy and SIR that convolutes one real time source with a static frequency/delay matrix (i guess) called an impulse response to do really good reverb simulations, but convolution can also be used just to mangle sounds.
SIR: http://www.knufinke.de/sir/index_en.html
A lot of impulse responses:
http://www.xs4all.nl/~fokkie/IR.htm
Edit: There are other ways to blend sounds like you suggest. Vocoding might be one of them. Search for for "sound morphing".
It is a very costly operation in terms of CPU hit, but it can certainly be done in real time.
There are plugs such as ConvoBoy and SIR that convolutes one real time source with a static frequency/delay matrix (i guess) called an impulse response to do really good reverb simulations, but convolution can also be used just to mangle sounds.
SIR: http://www.knufinke.de/sir/index_en.html
A lot of impulse responses:
http://www.xs4all.nl/~fokkie/IR.htm
Edit: There are other ways to blend sounds like you suggest. Vocoding might be one of them. Search for for "sound morphing".
Re: convoluting 2 sound sources
Fast transform Fourier Synthesis - the old Emax SE and Emax II could do this but the computation took a while - results are similar to a vocoder but not quite the same.peeddrroo wrote:i think the term "convoluting" applies here: how do you mix 2 sound sources, say a drum track and a vocal track, so that the resulting signal is a combination of the 2: it's not really drums, nor voice, but you can tell that there are drums and voice involved...
is this easily doable with live (if at all).
i guess with reaktor it shouldn't be a problem, but i don't own it.
vokator sould do the trick too, but i don't the result to sound too much like a vocoder.
any ideas/suggestions on the topic?
My aren't the wings of butterflies beautiful and do they not make wonderful perturbations.....
Prosoniq Morph:
http://products.prosoniq.com/cgi-bin/re ... l&refno=42
does exactly what you are looking for, i think
http://products.prosoniq.com/cgi-bin/re ... l&refno=42
does exactly what you are looking for, i think
--
NEW SPECS: Athlon 4200+ dual; A8N-SLI m/b; Win XP Home SP2; 1 GB RAM; 2x 7200 RPM HDD: 1 internal, 1 Firewire 800 (Firewire is project data drive); M-Audio Triggerfinger
josh 'vonster' von; tracks and sets
http://www.joshvon.com
NEW SPECS: Athlon 4200+ dual; A8N-SLI m/b; Win XP Home SP2; 1 GB RAM; 2x 7200 RPM HDD: 1 internal, 1 Firewire 800 (Firewire is project data drive); M-Audio Triggerfinger
josh 'vonster' von; tracks and sets
http://www.joshvon.com
Yes, FFT may do jobs like these, but results are to my taste often more "electronic" than "organic" (talking about my own tries with building them...)
A more straighforward thing for the drum/voice might be to let the drum amplitude shape the voice and/or the other way around. Some FFT could extract the loadest frequency and control some filter by that, imposing the main frequency to the filtering of the other sound etc.
// C
A more straighforward thing for the drum/voice might be to let the drum amplitude shape the voice and/or the other way around. Some FFT could extract the loadest frequency and control some filter by that, imposing the main frequency to the filtering of the other sound etc.
// C
PC Laptop Acer, XP Home SP2, build in crappy sound card.
Bleeps and Blops!
http://bluemoose.greatnow.com/
Bleeps and Blops!
http://bluemoose.greatnow.com/
-
saddam whosayin?
- Posts: 73
- Joined: Mon Aug 02, 2004 2:04 am
- Location: brooklyn usa
-
cinningbao
- Posts: 106
- Joined: Wed Aug 04, 2004 3:11 pm