convoluting 2 sound sources

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peeddrroo
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convoluting 2 sound sources

Post by peeddrroo » Fri May 13, 2005 12:31 pm

i think the term "convoluting" applies here: how do you mix 2 sound sources, say a drum track and a vocal track, so that the resulting signal is a combination of the 2: it's not really drums, nor voice, but you can tell that there are drums and voice involved...
is this easily doable with live (if at all).
i guess with reaktor it shouldn't be a problem, but i don't own it.
vokator sould do the trick too, but i don't the result to sound too much like a vocoder.

any ideas/suggestions on the topic?

Michael-SW
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Post by Michael-SW » Fri May 13, 2005 12:56 pm

Convolution is an operation in the frequency domain, ie you need the sound spectrum over time for the audio sources. Basically you modify the frequency spectra of one of the sources with the spectra of the other.

It is a very costly operation in terms of CPU hit, but it can certainly be done in real time.

There are plugs such as ConvoBoy and SIR that convolutes one real time source with a static frequency/delay matrix (i guess) called an impulse response to do really good reverb simulations, but convolution can also be used just to mangle sounds.

SIR: http://www.knufinke.de/sir/index_en.html

A lot of impulse responses:

http://www.xs4all.nl/~fokkie/IR.htm

Edit: There are other ways to blend sounds like you suggest. Vocoding might be one of them. Search for for "sound morphing".

FaX-01
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Re: convoluting 2 sound sources

Post by FaX-01 » Fri May 13, 2005 1:00 pm

peeddrroo wrote:i think the term "convoluting" applies here: how do you mix 2 sound sources, say a drum track and a vocal track, so that the resulting signal is a combination of the 2: it's not really drums, nor voice, but you can tell that there are drums and voice involved...
is this easily doable with live (if at all).
i guess with reaktor it shouldn't be a problem, but i don't own it.
vokator sould do the trick too, but i don't the result to sound too much like a vocoder.

any ideas/suggestions on the topic?
Fast transform Fourier Synthesis - the old Emax SE and Emax II could do this but the computation took a while - results are similar to a vocoder but not quite the same.
My aren't the wings of butterflies beautiful and do they not make wonderful perturbations.....

mikemc
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Post by mikemc » Fri May 13, 2005 4:28 pm

are you using plogue bidule? It's got the FFT hookup and the spectral jimmy jam.
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ethios4
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Post by ethios4 » Fri May 13, 2005 5:42 pm

kyma

supster
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Post by supster » Fri May 13, 2005 9:21 pm

Prosoniq Morph:

http://products.prosoniq.com/cgi-bin/re ... l&refno=42

does exactly what you are looking for, i think
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conny
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Post by conny » Fri May 13, 2005 11:04 pm

Yes, FFT may do jobs like these, but results are to my taste often more "electronic" than "organic" (talking about my own tries with building them...)
A more straighforward thing for the drum/voice might be to let the drum amplitude shape the voice and/or the other way around. Some FFT could extract the loadest frequency and control some filter by that, imposing the main frequency to the filtering of the other sound etc.
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saddam whosayin?
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Post by saddam whosayin? » Sat May 14, 2005 2:27 pm

you can do it with BIAS Peak

also the E-mu samplers had a function called Transform Multiplication
maybe the PCI cards have it too?

cinningbao
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Post by cinningbao » Sun May 15, 2005 11:28 am

Delaydots' Spectral Morpher does exactly this (convolves one sound against another, in real-time) - it comes as part of the Spectral Designers suite. And it's 5$ cheaper than Plogue Bidule (but with Plogue you can build your own convolution wotsit)

borg
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Post by borg » Sun May 15, 2005 12:24 pm

andy
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