Post
by ILTK » Sun May 07, 2006 12:33 am
You could, but it'd be a mess of tracks to do a full set like this, lots of drums need at least 2 waveforms to synthesize the different parts, like a good kick needs a sinus tone with pitch modulation to create the skin getting hit by the beater, then a pulse wave turned low with a very short decay to simulate the click and some distortion to give the decay some character.
The way I do it is I create whatever drums I need one by one, then when I have one sound finished I have a track in the template set to "resample" and I just record it, then you can drag the sample right into a slot in Impulse, this also saves a lot of CPU of course.
Once you get the hang of how it works you can come up with drum sounds real quick, I can probably do kick, open and closed hihat, a shaker, a tambourine in less than an hour, it's great because you have your own unique sounds that nobody else has, and when you get good at it you can quickly create a drum sound that's just the way you want it instead of searching though hundreds of samples to find the perfect one, that's what started me out on learning all this, I spendt hours making a full set for a song and lots of times I wasnt realy satisfied, like I don't know what key the kick fundamental is in when it's some random sample and it's harder to make it work with the bass and you need to do all kinds of tricks to make the kick and bass work together.
I also keep saving whatever I make to my sample library so after a while you have a lot if 100% unique drumsounds.