nice to see visual work on the forum.Machinate wrote:
And my visuals as a slideshow here:
http://www.flickr.com/photos/andreaswet ... 8558/show/
Are you an artist? Post your art work!
Light-Track Studio... In development.
www.ableton.com/forum/viewtopic.php?t=71817
Demonstration Video:
http://rapidshare.com/files/158692127/L ... kMovie.avi
www.ableton.com/forum/viewtopic.php?t=71817
Demonstration Video:
http://rapidshare.com/files/158692127/L ... kMovie.avi
what, no Render option ? Even if you're doing it live, can't the software just record the input signals and render from that ?Machinate wrote:thanks, ava - Still having difficulties capturing my work properly (not stills, moving images, that is). Am seriously considering a second machine+blackmagic intensity capture card... but this also involves raid arrays and such. Capturing 30fps 720p is just a bitch
VVVV or Jitter or ??
(edit: seems like its VVVV)
Man, not being able to render would be a drag...
spreader of butter
I can always do a non-realtime render, sure. But that's not what realtime visuals are about. Besides, I'm quite (overly) dogmatic regarding the realtime aspects of my work, and all the little tweaks just don't work if it isn't live.
GFX processors are developed solely to display graphics, not capture them, unfortunately - and uncompressed HD capture is tough.
I have done "good" captures on the machine. but nothing that really shows what this rig can do, hence the need to "upgrade".
GFX processors are developed solely to display graphics, not capture them, unfortunately - and uncompressed HD capture is tough.
I have done "good" captures on the machine. but nothing that really shows what this rig can do, hence the need to "upgrade".
mbp 2.66, osx 10.6.8, 8GB ram.
It can be rigged for recording all incoming signals, but that would mean making the patches roughly 100% larger - not good either. And the internal realtime capturing just taxes the system a lot, so framerates are tough to maintain.b0unce wrote:Even if you're doing it live, can't the software just record the input signals and render from that ?
VVVV or Jitter or ??
(edit: seems like its VVVV)
Man, not being able to render would be a drag...
mbp 2.66, osx 10.6.8, 8GB ram.
really ? a patch designed purely to capture input data would be the same size (and cost to CPU) as your visuals patch ?Machinate wrote:It can be rigged for recording all incoming signals, but that would mean making the patches roughly 100% larger - not good either. And the internal realtime capturing just taxes the system a lot, so framerates are tough to maintain.
that seems odd
spreader of butter
That really speaks to a couple of things: one is the ease of working with Spreads in vvvv.b0unce wrote:really ? a patch designed purely to capture input data would be the same size (and cost to CPU) as your visuals patch ?Machinate wrote:It can be rigged for recording all incoming signals, but that would mean making the patches roughly 100% larger - not good either. And the internal realtime capturing just taxes the system a lot, so framerates are tough to maintain.
that seems odd
If I had to do this in non-realtime I would have to record 10-16 stems of stereo audio from one application to another, as well as dozens of hi-speed sensor and controller inputs. That's a totally different patch, and not even one you can bring with you to the next patch.
So yes, I prefer real-time
mbp 2.66, osx 10.6.8, 8GB ram.
I keep meaning to try video out to a DV cam that accepts S-Video in and recording straight to tape.Machinate wrote:I can always do a non-realtime render, sure. But that's not what realtime visuals are about. Besides, I'm quite (overly) dogmatic regarding the realtime aspects of my work, and all the little tweaks just don't work if it isn't live.
GFX processors are developed solely to display graphics, not capture them, unfortunately - and uncompressed HD capture is tough.
I have done "good" captures on the machine. but nothing that really shows what this rig can do, hence the need to "upgrade".
It will downsample though so it's not good enough to record a realtime visual set that you'd release on DVD but it's "good enough" for YouTube I'd imagine.
Until I can afford this: http://www.root6.com/products/san/dvs/pronto.htm
MBP | Live 9 Suite | Max for Live | Push | MOTU Ultralite | iPad | Analog Modular Synths | Moog Voyager
aka "Tempus3r" | Music | Blog | Twitter | Soundcloud

aka "Tempus3r" | Music | Blog | Twitter | Soundcloud

-
craftycurate
- Posts: 500
- Joined: Thu Sep 27, 2007 2:23 pm
Yep ... Mostly 3D these days. A couple of examples:

(click here for larger version)
This is a 3D render with some film-look post-work.
A landscape 3D render this time:

(Click here for a larger version)
And finally, a science fiction one ...

(Click here for a larger version)
Larger versions and a few more images at http://www.renderosity.com/mod/gallery/ ... _id=434993
(click here for larger version)
This is a 3D render with some film-look post-work.
A landscape 3D render this time:
(Click here for a larger version)
And finally, a science fiction one ...
(Click here for a larger version)
Larger versions and a few more images at http://www.renderosity.com/mod/gallery/ ... _id=434993
Core i7 2.3GHz|Win7x64|8GB|1.5TB & Core 2 Duo T7200, XP Pro SP3,
Nio 2|4, Edirol PCR800, NanoKontrol , Komplete Synths + Reaktor 5, Cameleon, Alchemy, FabFilter 2 suite
http://www.myspace.com/richardlyallmusic http://craftycurate.blogs.com
Nio 2|4, Edirol PCR800, NanoKontrol , Komplete Synths + Reaktor 5, Cameleon, Alchemy, FabFilter 2 suite
http://www.myspace.com/richardlyallmusic http://craftycurate.blogs.com
those visuals look crazyMachinate wrote:I do both computer visuals and the odd photo piece.
http://flickr.com/photos/andreaswetterberg/
And my visuals as a slideshow here:
http://www.flickr.com/photos/andreaswet ... 8558/show/
do you have a video of this stuff in motion? i'd love to see it
PS:
this one just became my desktop picture





