sonic charge synplant is out!
I reckon it's great so far. It's definitely not a "one-size-fits-all" type thing, but what it does, it does really well. I also like the lack of a knobular interface. I've managed to make quite a few patches already, which is unusual for me, not being much of a programmer. I was layering some of the ambient-ish patches with some strings from the JD990 - lurvely. It'll be sad when my plant decays, as I'm far too broke to buy it 
I've been getting some interesting sound generations from it by combing it with the spiral ensemble from reaktor and a nice rack of live effects 
3.6 GHz i7-9700K 8-Core|Win 10 64|MOTU 16a|Push 2|Live 10.1.15 Suite|Komplete12|Studio One V4|Reason 11|Zebra 2|Omnisphere 2||
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http://soundcloud.com/nomar161
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http://soundcloud.com/nomar161
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smartass303
- Posts: 880
- Joined: Thu Feb 15, 2007 3:14 pm
general rule of thumb for me:Tarekith wrote:Cool interface, though I have to admit it's so different I'm having issues getting anything useable out of it so far. Definitely one that bears more exploring!
1. generate new seeds until you get something somewhere within the ballpark you want to work with
2. Edit DNA to get the synth sound you like (editing its DNA is like typical synth editing)
3. Use branches to fuck with it more and see what other crazy stuff you can get it to do. Once you like the stuff the branches are doing (dont forget to clone branches if you want a particular branch on all keys), replant it and continue fucking with them until you're done with all that ish and ready to use the instrument as is. btw mod wheel is your friend on this thing
Interesting. I dislike the DNA page enough that I avoid it until the very end, if I use it at all.Geezus wrote: general rule of thumb for me:
1. generate new seeds until you get something somewhere within the ballpark you want to work with
2. Edit DNA to get the synth sound you like (editing its DNA is like typical synth editing)
if the branches are doing me good I'll wait till the end sometimes too, but for the most part I think I achieve usable results faster if I get the synth sound I'm basically looking for using DNA first (which is a pretty sweet way to tweak out the synth since its just a big list with no real interface to wade through) and then see what horrible shit I can do to it by fucking with branches and replanting, fucking with branches again and replanting, editing dna again and then fucking with branches and replanting again, etc.kuniklo wrote:Interesting. I dislike the DNA page enough that I avoid it until the very end, if I use it at all.Geezus wrote: general rule of thumb for me:
1. generate new seeds until you get something somewhere within the ballpark you want to work with
2. Edit DNA to get the synth sound you like (editing its DNA is like typical synth editing)
WooHoo! Finally out!
This is a great little guy with a whole lotta power! The price is great and existing owners of microtonic receive a 25% discount off the regular price of Synplant.
Kuniklo, thanks for staying on top of things and spreading the word. I can't say enough about how much fun this synth is, not to mention how UNIQUE this is.
This is a great little guy with a whole lotta power! The price is great and existing owners of microtonic receive a 25% discount off the regular price of Synplant.
Kuniklo, thanks for staying on top of things and spreading the word. I can't say enough about how much fun this synth is, not to mention how UNIQUE this is.
Actually, you don't have to go to the DNA page...kuniklo wrote:Interesting. I dislike the DNA page enough that I avoid it until the very end, if I use it at all.Geezus wrote: general rule of thumb for me:
1. generate new seeds until you get something somewhere within the ballpark you want to work with
2. Edit DNA to get the synth sound you like (editing its DNA is like typical synth editing)
If you browse for patches in the install directory, go to the Elemental directory. This is where you will get your "starting" sounds, and then you can just "branch" out from there. (pun intended).
What I love about this synth is that the core building block sounds are there, and they are very good - just like Microtonic. You can then use a variety of effects to build massive sounds. CPU hit is low enough to rack up a few instances and build some monster multi-planted beats. I'm starting to like simpler synths that don't have tons of options, so that I can add effects and build the sound as needed. This fits the bill.
I agree, as the effects that I use tend to be far more comprehensive and interesting than effects built into synths. You gotta find that balance between a good, interesting foundation for the effects to mangle but not have it too crazy to be unusable. Synplant is fucking awesome because you can get a really nice, complex sound with practically no effort and it provides a great, well balanced foundation to layer effects on top of for further sculpting.nebulae wrote:
Actually, you don't have to go to the DNA page...
If you browse for patches in the install directory, go to the Elemental directory. This is where you will get your "starting" sounds, and then you can just "branch" out from there. (pun intended).
What I love about this synth is that the core building block sounds are there, and they are very good - just like Microtonic. You can then use a variety of effects to build massive sounds. CPU hit is low enough to rack up a few instances and build some monster multi-planted beats. I'm starting to like simpler synths that don't have tons of options, so that I can add effects and build the sound as needed. This fits the bill.
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Goran@Irrupt
- Posts: 565
- Joined: Wed Sep 03, 2003 11:18 pm
- Location: Belgrade
- Contact:
yeah, it's really cool synth.
some of the patches are amazing.
some of the patches are amazing.
http://www.irrupt.com ? Irrupt Studios / A&R