sonic charge synplant is out!

Discuss music production with Ableton Live.
kizzah
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Post by kizzah » Tue Nov 11, 2008 12:20 am

I reckon it's great so far. It's definitely not a "one-size-fits-all" type thing, but what it does, it does really well. I also like the lack of a knobular interface. I've managed to make quite a few patches already, which is unusual for me, not being much of a programmer. I was layering some of the ambient-ish patches with some strings from the JD990 - lurvely. It'll be sad when my plant decays, as I'm far too broke to buy it :(

Cyberstar
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Post by Cyberstar » Tue Nov 11, 2008 12:22 am

I've been getting some interesting sound generations from it by combing it with the spiral ensemble from reaktor and a nice rack of live effects 8)
3.6 GHz i7-9700K 8-Core|Win 10 64|MOTU 16a|Push 2|Live 10.1.15 Suite|Komplete12|Studio One V4|Reason 11|Zebra 2|Omnisphere 2||
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http://soundcloud.com/nomar161

smartass303
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Post by smartass303 » Tue Nov 11, 2008 12:30 am

Like a lot, will be a lil xmas present fo myself!

Nicccce,

303

thelike5
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Joined: Wed Aug 07, 2002 10:12 pm

Post by thelike5 » Tue Nov 11, 2008 12:32 am

Very cool little vsti gadget. Reminds me of the Native Instrument "Metaphysical Function" synth that came out before most of you even knew what midi was!!

Just joking. As an elder statesmen I can make those un-funny puns from time to time.

Pretty GUI on the Synplant though... props to Magnus.

Geezus
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Post by Geezus » Tue Nov 11, 2008 12:59 am

Tarekith wrote:Cool interface, though I have to admit it's so different I'm having issues getting anything useable out of it so far. Definitely one that bears more exploring!
general rule of thumb for me:

1. generate new seeds until you get something somewhere within the ballpark you want to work with

2. Edit DNA to get the synth sound you like (editing its DNA is like typical synth editing)

3. Use branches to fuck with it more and see what other crazy stuff you can get it to do. Once you like the stuff the branches are doing (dont forget to clone branches if you want a particular branch on all keys), replant it and continue fucking with them until you're done with all that ish and ready to use the instrument as is. btw mod wheel is your friend on this thing

beats me
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Post by beats me » Tue Nov 11, 2008 2:26 am

Oh man, oh man. This is like Reaktor for retards and I am that retard (thus the reason I think it's like Reaktor)

Just the many hours I can spend annoying the piss out of the neighbors tweaking this at high volume is worth the price tag alone.

Woot!

SimonPHC
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Post by SimonPHC » Tue Nov 11, 2008 2:33 am

the demos remind me of Worm Hole Interface like Gimmik stuff a lot. Anybody know who did them?

Tarekith
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Post by Tarekith » Tue Nov 11, 2008 2:41 am

Ok, grokked this one now, very, very cool synth.

kuniklo
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Post by kuniklo » Tue Nov 11, 2008 2:51 am

Geezus wrote: general rule of thumb for me:

1. generate new seeds until you get something somewhere within the ballpark you want to work with

2. Edit DNA to get the synth sound you like (editing its DNA is like typical synth editing)
Interesting. I dislike the DNA page enough that I avoid it until the very end, if I use it at all.

Geezus
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Post by Geezus » Tue Nov 11, 2008 3:21 am

kuniklo wrote:
Geezus wrote: general rule of thumb for me:

1. generate new seeds until you get something somewhere within the ballpark you want to work with

2. Edit DNA to get the synth sound you like (editing its DNA is like typical synth editing)
Interesting. I dislike the DNA page enough that I avoid it until the very end, if I use it at all.
if the branches are doing me good I'll wait till the end sometimes too, but for the most part I think I achieve usable results faster if I get the synth sound I'm basically looking for using DNA first (which is a pretty sweet way to tweak out the synth since its just a big list with no real interface to wade through) and then see what horrible shit I can do to it by fucking with branches and replanting, fucking with branches again and replanting, editing dna again and then fucking with branches and replanting again, etc.

elxicano
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Post by elxicano » Tue Nov 11, 2008 5:27 am

WooHoo! Finally out!

This is a great little guy with a whole lotta power! The price is great and existing owners of microtonic receive a 25% discount off the regular price of Synplant.

Kuniklo, thanks for staying on top of things and spreading the word. I can't say enough about how much fun this synth is, not to mention how UNIQUE this is. :D

nebulae
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Post by nebulae » Tue Nov 11, 2008 5:45 am

kuniklo wrote:
Geezus wrote: general rule of thumb for me:

1. generate new seeds until you get something somewhere within the ballpark you want to work with

2. Edit DNA to get the synth sound you like (editing its DNA is like typical synth editing)
Interesting. I dislike the DNA page enough that I avoid it until the very end, if I use it at all.
Actually, you don't have to go to the DNA page...
If you browse for patches in the install directory, go to the Elemental directory. This is where you will get your "starting" sounds, and then you can just "branch" out from there. (pun intended).

What I love about this synth is that the core building block sounds are there, and they are very good - just like Microtonic. You can then use a variety of effects to build massive sounds. CPU hit is low enough to rack up a few instances and build some monster multi-planted beats. I'm starting to like simpler synths that don't have tons of options, so that I can add effects and build the sound as needed. This fits the bill.

Geezus
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Post by Geezus » Tue Nov 11, 2008 8:41 am

nebulae wrote:
Actually, you don't have to go to the DNA page...
If you browse for patches in the install directory, go to the Elemental directory. This is where you will get your "starting" sounds, and then you can just "branch" out from there. (pun intended).

What I love about this synth is that the core building block sounds are there, and they are very good - just like Microtonic. You can then use a variety of effects to build massive sounds. CPU hit is low enough to rack up a few instances and build some monster multi-planted beats. I'm starting to like simpler synths that don't have tons of options, so that I can add effects and build the sound as needed. This fits the bill.
I agree, as the effects that I use tend to be far more comprehensive and interesting than effects built into synths. You gotta find that balance between a good, interesting foundation for the effects to mangle but not have it too crazy to be unusable. Synplant is fucking awesome because you can get a really nice, complex sound with practically no effort and it provides a great, well balanced foundation to layer effects on top of for further sculpting.

Goran@Irrupt
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Post by Goran@Irrupt » Tue Nov 11, 2008 11:30 am

yeah, it's really cool synth.
some of the patches are amazing. 8O
http://www.irrupt.com ? Irrupt Studios / A&R

lola
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Post by lola » Tue Nov 11, 2008 11:36 am

Can you set it monophonic?

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