muting/unmuting audio, realistic to do without a mess?
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Johnisfaster
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muting/unmuting audio, realistic to do without a mess?
I'm getting into muting/unmuting audio tracks using the apc and although it usually goes really well sometimes it sounds a little rough, is it possible to do that without once in a while sounding crappy? maybe it just takes practice..?
It was as if someone shook up a 6 foot can of blood soda and suddenly popped the top.
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Android Bishop
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Re: muting/unmuting audio, realistic to do without a mess?
practice. with M4L you can probably write a script that forces the mute buttons to work on global quantization. also turning them into hold buttons instead of toggles works much better
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Radio Arcade
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Re: muting/unmuting audio, realistic to do without a mess?
Ive heard of people dpoing this but when i try it its sound rubbish - it's too harsh and clicky coming on/turning off? Hopefully someone can she some light?

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Johnisfaster
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Re: muting/unmuting audio, realistic to do without a mess?
it would be great if I could quantize it to 16th notes, but then I might be better off just practicing itAndroid Bishop wrote:practice. with M4L you can probably write a script that forces the mute buttons to work on global quantization. also turning them into hold buttons instead of toggles works much better
It was as if someone shook up a 6 foot can of blood soda and suddenly popped the top.
Re: muting/unmuting audio, realistic to do without a mess?
Yeah - play the buttons rhythmically. Think "call and answer".
Re: muting/unmuting audio, realistic to do without a mess?
it takes practice, it's not a technical thing rather a musical, when to mute / unmute so it fits.Johnisfaster wrote:I'm getting into muting/unmuting audio tracks using the apc and although it usually goes really well sometimes it sounds a little rough, is it possible to do that without once in a while sounding crappy? maybe it just takes practice..?
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GAFM ***Re: muting/unmuting audio, realistic to do without a mess?
Stay calm and Safety first.
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Re: muting/unmuting audio, realistic to do without a mess?
Dummy Clips perhaps?
You sacrifice an Audio Track to contain custom mutes. That way you can use quantization and apply tiny fades to avoid clicks.
You sacrifice an Audio Track to contain custom mutes. That way you can use quantization and apply tiny fades to avoid clicks.
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Johnisfaster
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Re: muting/unmuting audio, realistic to do without a mess?
oh I can feel when to mute/unmute things, thats the fun of it, but once in a while if you don't do it at precisely the right moment you kinda clip part of a sound and it sounds kinda bad. I'm just wondering if I could realistically expect to practice enough to avoid that kind of thing. it's actually quite fun to force yourself to try and do it "without a net", very engaging.SubFunk wrote:it takes practice, it's not a technical thing rather a musical, when to mute / unmute so it fits.Johnisfaster wrote:I'm getting into muting/unmuting audio tracks using the apc and although it usually goes really well sometimes it sounds a little rough, is it possible to do that without once in a while sounding crappy? maybe it just takes practice..?
It was as if someone shook up a 6 foot can of blood soda and suddenly popped the top.